Posted by Guillaume

Hi everybody,

In this special day, let me show you an overview of our main tools for designing Seasons levels : customized Blender.
This video illustrates what the parallax scrolling levels looks like in our Blender editor, how we insert objects in the scene (special 31th of march object…) and how the ingame parallax and ingame camera can be simulated in realtime in Blender.


Posted by William

Warning : this video shows elements that are really “Work In Progress”.

Our fox can swim, jump and run since a few weeks. Of course there’s no use running without anything to run onto. That’s why today, we’re happy to present you our parrallax scrolling scene, a fine and complex series of words to say that he has now a world to stretch his legs and play in.

Background elements are not animated yet.


Posted by William

Last month, we shared with you the evolution of the artistic direction of Seasons (see part 1 / part 2 / part 3). And we promised to show you more animated elements as soon as possible. Well, here are some !

As you can see, our fox has been a little bit inconstant since September 2009, but it seems comfortable with his appearence today.
We hope you’ll like it too.


Posted by William

We are proud to announce that 2 months after it has been released, Tuper Tario Tros. has been played more than 1.000.000 times on Newgrounds. And much more if we count the other websites that featured it (and sometimes “stole” it).

Regardless of the exact number, we are happy that so many people played Tuper Tario Tros. and enjoyed it. Some was inspired by the game and created a little flash movie based on TTT and another mash-up between Tetris and Snake.

Maybe Tuper Tario Tros. will come back at the end of 2010. Who knows ?