Seasons demo dev diary : Week 1

Posted on August 4, 2010

Hi all,

Next month, we will exhibit at the Festival du Jeu Vidéo 2010, a major videogame event that will take place in Paris from 10th to 12th September. These days, parts of Seasons will be playable at our stand, and you will be able to talk with us in english (and french, of course).

So, during August we are building the demo and, week after week, we will share this quite frightning adventure with you.

PROGRAMMAMING

> New features :

A new gameplay element has been programmed for a naturel object the player can only find in one season. You’ll have to play this to discover which object it is.

First lights integration : now we can create dark levels and set an ambient color on parts of the environnement. Right now, we light everything that is behind the light (but we have all the information we need, so if we want to reduce the lighting on some objects we can do it).

Light in Blender (top) and light ingame (bottom)

Continue Reading