Posted by Guillaume

Hi everybody!

Whaaaat ? No post this week ? Let me fix this issue!

Today we are going to talk a little bit about sounds. I warn you: I’m not a sound programmer so maybe this technical article will exasperate real sound programmer!

> Sounds until now

Since the beginning of Seasons development, we don’t really care about sound part. The only sound pass we did was done by William during the 1st prototype conception. During this prototype, sounds were only 8 bits effects done with the excellent sfxr software.

To move on with the new prototype, we need new sounds (effects and background musics). The sounds need to be less “8 bits style” but more realistic!

> New kinds of sounds

We have two kinds of sounds: spacial sounds and ambient sounds.

The volume of spatial sounds change depending on the distance that separates them from the sound listener (a kind of microphone).
Ambient sounds are sounds you can hear everywhere with the same volume, independently of the sound listener position.

Here is a little recap with a diagram showing 2 levels. One of them has a spatial sound placed in it and the other one has an ambient sound. The levels are linked by a gate system.


Posted by Guillaume

Hi everybody !

We’re back from the french videogaPix’N Love Publishingme festival (FJV) ! Our eyes can now stay open by themselves, so it’s time to share our 4 days of experience with you!

> Wednesday: the big departure

It begins with a white night during which we finish most of the things we wanted to have in the demo version that will be playable during the festival.

When the sun starts to rise up, we think it might be a good idea to gather our things, make some backups and transfer the demo source code and assets to our showfloor game machine: my lovely mac mini!

Buster (aka the Boss) seems to be in great shape and steals my seat (as he always does when we stand up).


Posted by Buster

Welcome in this new demo dev diary, human beings.

I’m Buster, the “product marketing manager” of Swing Swing Submarine.
You can call me “Boss”.

Don’t worry, Guillaume and William are not dead (yet) but they are really busy right now. So busy they didn’t took the time to write the weekly report about the development of the first playable demo of Seasons. Speaking of it : COME MEET THEM IN PARIS NEXT WEEK !!!