Seasons after Fall: spritesheet animation

WHAT? One month since last update?
We can’t be serious!

Don’t worry, we are not dead (yet). It’s been a busy month and you will see this in some future articles. But for now, let’s talk about some tech used in Seasons after Fall.

Today we are going to talk about spritesheet animation. But before we proceed, we are going to take a look at some vocabulary.

>> Vocabulary


A vertex is a point in space. Composed with 2 other colleagues, vertices form triangle shape.
Generally, a vertex gets attributes like position (x, y, z), normal to the surface it belongs to (nx, ny, nz), color (r, g, b, a) and texture coordinates (u, v)

such a lot of infos in such a little space

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