
Many games are made of blocks, games we’ve all played like Super Mario Bros. and Tetris. These games have so much in common that we’ve even managed to create another game in which you can play SMB and Tetris at the very same time.
According to the feedbacks players sent us, the experience was pretty fun, but something was missing.
A lot of other games share the same “block DNA” and we, as sorcerer’s apprentices, can’t help thinking about more fusion of game concepts.
And we did it again (oups!), but in our own way, with our own series.

In September 2009, Guillaume and I became full time indie developers and started working on Seasons after Fall.
In September 2010, the game was playable by everyone in a wip version at the Festival du Jeu Vidéo at Paris. Two months later, Seasons after Fall received the title of “Best Game Project 2011″ at Game Connection.
Will September 2011 be the release date of Seasons after Fall ?
That’s what we had in mind, but when we came back to work after our Christmas holidays we had a pretty bad surprise in the mailbox.

Alright, no more silence on this devblog.
So you can drop that shovel cause we’re not dead yet.
And please, fill up this hole: someone could accidentally fall in it and break his neck.
Well…maybe you should keep your shovel near you until next month.


