In September 2009, Guillaume and I became full time indie developers and started working on Seasons after Fall.
In September 2010, the game was playable by everyone in a wip version at the Festival du Jeu Vidéo at Paris. Two months later, Seasons after Fall received the title of “Best Game Project 2011” at Game Connection.
Will September 2011 be the release date of Seasons after Fall ?
That’s what we had in mind, but when we came back to work after our Christmas holidays we had a pretty bad surprise in the mailbox.
Two envelopes: one for Guillaume, one for me.
According to those letters, we will have to pay social taxes in 2011, quite a lot (fortunately, Buster is not concerned).
Well, it’s ok to pay taxes when you make money, right?
The problem is we don’t have money and we earn nothing from our work today.
As you can imagine, we had a pretty rough morning the day we received those letters…but quickly we decided that depression was not an option.
“If there is a solution to a problem there is no need to worry. If there is no solution, there is no sense in worrying either.”
That’s what the Dalai Lama could have said this morning if he was part of the team.
So the best way to manage this situation was simply to be flexible as indie developers can be and make wise decisions.
Our goal is to make Seasons after Fall, of course, but not exactly.
Our real goal is to make Seasons after Fall a great game.
Unfortunately, this “social taxes problem” is something that can prevent us to make this great game. If we can’t pay those taxes today, we will have to stop working as indies fulltime.
Some friends told us to ask for donations, but it makes no sense for us.
We donated to Daniel Benmergui and Terry Cavanagh when they needed help from the indie community, so we are ok with donations. But we are not Daniel or Terry: we have released only two short flash experiments and we can’t ask people to give us money because they enjoyed playing Tuper Tario Tros. or Greek & Wicked.
No, we need to make a real decision, and that decision is to continue making games and publish them.
Seasons after Fall has to be stopped for few months until we can ask for a public subvention and hire a 2D artist. Until then, we will not take holidays (cause the last time we did, the return to work was quite harsh).
Since a month, we secretely work on a new game that will be completed real soon, at the end of March. It means in less than two months, you’ll be able to play it on your TV and soon after on PC.
What is this game ?
Well, I prefer to cut the blog post here and open a new one.
We didn’t wanted to share with you this story until we can have something to show you. I hope you’ll forgive us to have been reticent to share our problems with you during this time.
Come back here tomorrow if you want to know what this new game is about.
Thank you for your support,
Have a good day, sailors!