Posted by William
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When your name is Swing Swing Submarine and you create videogames, you think about music a lot. Guillaume and I have no music skill, but we love listening to music and sometimes it gives us a lot of game ideas. There’s something else we really like: working with talented people, and Yann van der Cruyssen is one of them.


Posted by William

And now, some links :
- Our very first interview about Blocks That Matter on Gamer-UK.
- Another interview, but in french this time, on GameSideStory.
- And tonight, at 9pm GMT+1, we will talk about the game in the Live Gameradio (french again). Some of the music tracks Yann Van Der Cruyssen created for Blocks That Matter will be broadcast, so don’t miss it!


Posted by William

If you’ve seen the gameplay footage we uploaded last week, you may have noticed a chest at the end of the level :

At first sight, it seems impossible to reach this chest but if you use the blocks available in the level wisely, you’ll find a solution.

Well I can tell you what’s inside this chest: a “Super Meat Boy” block.
The “Super Meat Boy” block is part of the “Blocks That Matter” collection.

In each level, you’ll find a chest : collect it, jump into the exit portal and you’ll earn one of these special blocks. They will allow you to unlock bonus levels and discover new games to play.


Posted by William


Posted by Buster

Hi boyz and girlz !

Guillaume and William are bad people. They talk about Blocks That Matter since a month and they still haven’t post any gameplay footage to show you what the game is really about.

Frankly, I don’t know why I still work with those humans.

Is it the fridge that just opened ?
Ok see you then.