A little big adventure in Sweden

Posted on April 4, 2011

When we talk about Blocks That Matter, some of you listen carefully what we have to say about gameplay and stuff like that, and sometimes someone stops us and says : “Ok, but will Blocks That Matter have a story?”. When it happens, I remember this sentence every game designer says once in his lifetime: “Nobody cares about stories! It makes no sense in a videogame!” and I smile inside.

Of course, some of you care about stories, and we love stories too.
Here is the story of Blocks That Matter and its little hero:

Short version
(for people that will not read dialogs and skip intro cinematics)

> A tiny driller robot travels underground in order to save its creators kidnapped by someone who wants to steal their work.

A potential game title was "Indie Game Devs in trouble"

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