When we talk about Blocks That Matter, some of you listen carefully what we have to say about gameplay and stuff like that, and sometimes someone stops us and says : “Ok, but will Blocks That Matter have a story?”. When it happens, I remember this sentence every game designer says once in his lifetime: “Nobody cares about stories! It makes no sense in a videogame!” and I smile inside.
Of course, some of you care about stories, and we love stories too.
Here is the story of Blocks That Matter and its little hero:
(for people that will not read dialogs and skip intro cinematics)
> A tiny driller robot travels underground in order to save its creators kidnapped by someone who wants to steal their work.