Posted by William

I see nothing but the programmer that makes everything ready, and the designer that increases the content.

In other words, Guillaume has implemented the sounds and musics, worked on saves and rendering, but still has some bugs to fix linked to sounds, texts and collisions. While William has created few more levels, spoken to french journalists and worked on localization with the help of friends and fans that answered our call on Twitter (not yet finished).

So, everything is under control, except the release date. Polishing a game (and its port) is always a very tough process but that’s for the best, believe me.


Posted by Guillaume

Hi everyone!

Today I’m going to skip the weekly “Blocks That Matter” sales report… what? You were expecting it? Okay, here is a very fast recap (with 2 days late!). Right after that, I will focus on the game port for the Windows/Mac/Linux versions.

> Media coverage

This week, I don’t think we got a lot of media coverage… since it was E3! Oh gosh, did you see Rayman’s Origins, From Dust, Journey, Sound Shapes, PixelJunk: Side Scroller? It was quite refreshing in a middle of all that ‘Modern War Shooter’ things.

> Sales

Anyway, here are the sales since the last report.


Posted by Guillaume

Hi everybody!

What? Some long and boring sales recap again?
Yes, that’s it, we think that we will lower down the frequency of such articles, but this week we got some good stuff to show you, so why waiting?