
I see nothing but the programmer that makes everything ready, and the designer that increases the content.
In other words, Guillaume has implemented the sounds and musics, worked on saves and rendering, but still has some bugs to fix linked to sounds, texts and collisions. While William has created few more levels, spoken to french journalists and worked on localization with the help of friends and fans that answered our call on Twitter (not yet finished).
So, everything is under control, except the release date. Polishing a game (and its port) is always a very tough process but that’s for the best, believe me.

