BTM Tech Demo updated! (0.8.0.1)
Hi everybody!
Just few words to say that we put an update to the playable Blocks That Matter ‘Tech Demo’ we released last week.
The version number is 0.8.0.1 (well, 0.8.0.1.2 if you download it from IndieDB ’cause I’m dumb).
EDIT: Since I’m really really dumb lastly, I forgot to erase my cheat save in the slot 1, as a consequence you will miss a dialog tutorial in the 1st level… the easy way is to ERASE the save (via the Options menu) or by changing save slot (from the main menu by pressing keyboard F or gamepad X). Apologies (:sadface:) (thanks to JLG for noticing it).
Here are the links:
Thanks to all of you who helped us a lot during this week!
As a reminder for the people who want to test:
The demo should works on Windows, Mac and Linux but remember it’s a tech demo. If you’ve got problem to run the game, read the README.txt first than please send us an e-mail (or comment/tweet/poke) explaining WHAT happens and WHEN it happens:
There are some bug fixes and some new features in this version. Here is the complete change log:
>> BUG FIXES
- Gamepad instruction in dialogs while using keyboard
- Font scale is sometimes wrong (on the material hub)
- Red screen when pressing ‘1&’ keyboard key
- Pressing space during cinematics pause the cinematics without showing the pause menu
- New ‘BTM_DBG_launcher_os’ launchers to help determine if those launchers are better than the ‘BTM_launcher_os’ ones
- Better gamepad detection, the old one was causing some crashes (black screen, then return to desktop crash)
- Weird blocks behaviors in the Bonus menu (between the last 2 blocks)
- Some typo fixes
>> FEATURES
- Better menu keyboard binding (Enter to select, Escape to Return or Quit)
- Up keyboard arrow can be sue to jump (duplicated binding)
- WIP (well, very WIP) keyboard and gamepad ingame configurators (from the Options menu)
- Volume mutted when the game doen’t have the focus
- Max volume can be tweaked in the Options menu
- Max framerate option (only tweakable from the config/DisplayOptions.xml for now)
- Saves slots can be used (switchable from the main menu with Gamepad Xbox (X) and keyboard [F])
- Ennemies now stop moving when the camera is showing something to the player
- Falling / sliding blocks are now repositionned when entering puzzle mode so that they are aligned with grid
- The game can be played in french version if the OS is in french. (tweak the config/DisplayOptions.xml’ ” line and put the guess value to “0” if you want to play in english)
>> BUGS TO BE FIXED
We don’t forget some pending bugs like:
- In very particular cases, some weird behavior when a sand block falls on Tetrobot
- After a drill repulse, Tetrobot somethimes keeps the jump animation (instead of the walk animation)
- The ‘from the left’ drill repulse particules are sometimes drawn over the blocks (when the camera bounds are reached)
- No sound on Windows 7 x64 with Realtek 5.1
- SIGSEGV on Ubuntu 64bit, OpenJDK and the new graphics driver (probably a driver issue)
- Debian32: no texts at all!
- Artifacts on some texts on MacOs
- sometimes (when navigating very fast in menus) music track goes into a very short loop
- Ubuntu with gamepad does’nt prevent the OS to lock the session… causing some trouble (display freeze, and the need to restart server X by hand)
- A GPU seems to heat too much (maybe the framerate limitation option in config/DisplayOptions.xml could help)
- Typos
>> BUGS/STUFF ALREADY REPORTED
This version is available since few days, and some incredible people already reports us some stuff!
Here is a little list:
- Some typos in the french texts (yayz). Don’t worry about that, we will make a deeper rereading of the whole french text to ensure that all is ok
- The (very WIP) gamepad wizard gets some trouble detecting some axis (on not so well calibrated gamepad)
- The (very WIP) gamepad and keyboard wizards don’t present the action (jump, drill…) but the Xbox button (A, X, …)
We want to deeply thanks all of you who are helping us a lot improving the PC experience of Blocks That Matter!
You are Tetrawesome!
Congratz z0rit0!
So you finally get a way to play it from XBLI from the place you are? (In my memories you were getting some troubles).
Anyway, thanks for your sweet words!
Good luck for the 100% :] But playit before the newt update because it will be harder to reach 100% with the new version since the the actual 100% will be 66% 🙂
I’ve done it! I’m so proud! Yes I have finally finished BTM on Xbox 🙂
Thanks a lot for this very very nice game. The whole experience was great. Level design, game-play, story telling. Everything was perfectly integrated. Congratulations really!
And well actually I still need to play it more to reach 100%. So I go back to it now! 😉
@Lancer:
Thanks for the info. I think I will make an additional launcher for the OSX version, to test some stuff.
Sorry you couldn’t give it a try, and thanks for the precious report!
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@z0rit0:
Thanks dear z0rit0 :] And congratz for the Dino Eggs project !
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@Nicolas:
Thanks you again Nicolas for testing again and again :]
Same for me, everything went fine on windows 7 64bits
I might bit a little late but I finally took the time to test your BTM demo on my machines!
And well nothing to say. Everything went fine on my Windows 7 and on my Linux Mint 11.
So… congratulations! 😉
Heya, I can’t seem to get the game to open using the BTM_launcher_osx. I’m running version 10.5.8 (leopard). It’s not giving a bug or anything, it just doesn’t open anything at all. I double-click and nothing really happens.
Hi dageek!
Yes both key are assigned to drill because there were 2 buttons on the gamepad to drill (one on the front of the gamepad, one on the trigger buttons), since the keyboard use the same binding table than the gamepad, then there are 2 bindings.
The new keyboard wizard (coming in 0.8.0.2) will easily allow you to reassign those keys, and even unable the 2nd key used to drill :]
Thanks for testing!
Both F and D are assigned to drill now? Otherwise everything is fine for me.
Hi Michael,
Thanks for your test and feedback!
I will try to chase this one in the next days :]
Thank you for your support!
“After a drill repulse, Tetrobot somethimes keeps the jump animation (instead of the walk animation)”
The only bug iv experienced, only happened once thought.
Runs flawlessly keep up the great work guys 😀
@Nicolas:
Merci pour le lien 🙂
Oué ils ont l’air de nous aprécier sur jv.com, enfin surtout Miniblob !
C’est un peu trop flatteur d’être citer entre Flower et LostWinds quand même :]
On leur enverra une version PC, on verra si ils font une news dessus, ce qui serait effectivement pas mal.
++
Yop,
J’étais en train de lire un dossier sur jeuxvideo.com, et ils parlent de vous :
“Il serait toutefois injuste de résumer les jeux vidéo à une armée de clones. Les développeurs indépendants nous prouvent régulièrement qu’il est encore possible de créer des concepts rafraîchissants et de nous faire vivre des expériences inédites. Citons des titres aussi variés que Flower / PS3, Blocks That Matter / 360, LostWinds / Wii)”
Ils vous aiment bien là-bas !
J’espère qu’ils reparleront du jeu lorsqu’il sortira sur PC.
Tchou.
Okay, thanks for the precision!
Hi Guillaume,
No, pressing the gamepad buttons has no effect in the Gamepad Settings menu or anywhere else in the game. When the game starts it prints this message in the terminal though: Linux plugin claims to have found 1 controllers.
I tried pressing Tab, Escape, Enter, and almost every other key, but it doesn’t return to the Options menu.
Thanks for the report Jay!
I changed the mouse handling in the next build, so the issue with your cursor should be gone.
As for the Unity bar, I’m gonna investigate, thanks!
Concerning the gamepad settings menu, it freezes even if you press a gamepad button?
There is a bug in this menu: the return button displayed doesn’t respond, in fact to return to the Options menus you have to use Tab (my mistake).
I’m still having a fullscreen problem on Ubuntu 11.04 with this build. The Unity top bar stays visible, as well as the window titlebar, but the mouse cursor is hidden even when moving to the top of the screen. Switching to another windows causes the game window to disappear, and the system begins to become unresponsive unless the game process is killed. When using other programs after this, the mouse cursor appears about an inch above the target actually pointed at.
The issue with my Logitech gamepad no longer prevents the game from loading, but the game freezes up after entering the Gamepad Settings menu. No error message in the terminal this time though.
Ubuntu 11.04 32-bit, nVidia driver version 270.41.06
Hi Sven,
Thanks for this wonderful news 🙂
I will put this in the next README. Thanks so much!
Salut JLG,
Tu as tout a fait raison, les redéfinitions de touches clavier vont indiquer l’action plutôt que le bouton (comme stipulé dans la section “BUGS/STUFF ALREADY REPORTED” au dessus).
Pour le gamepad, William a fait un petit schéma de la manette xbox et on demande au joueur d’appuyer sur l’équivalent du bouton surligné sur le schéma (bouton A, X, Y, etc…). Il faut que j’intègre tous ces changements durant cette semaine déjà bien entamée (que le temps passe vite!).
Pour ce qui est de l’explication pour poser les blocs… c’est une nouvelle fois du à ma négligence. En fait la il existe une sauvegarde dans le slot 1… sauvegarde “cheaté” parce que j’avais débloqué la capacité de passer en mode puzzle (ou plus vicieux que ça, de faire des lignes)… du coup le tuto n’est pas refait parce que le robot le sait déjà 🙁
Pour corriger ça, tu peux te rendre dans Options, et écraser la sauvegarde… ou alors utiliser un autre slots en allant sur le menu principal et changer de slot (F par défaut au clavier).
Milles excuses, et merci de l’avoir signalé !
Bonjour,
Je viens de rejouer à cette version, chouette un peu de francais. Par contre il faudra je pense améliorer la partie redéfinition des touches car difficile d’affecter une touche quant on ne sait pas à quoi elle sert (ce serait plus clair en marquant sauter, forer, gauche, droite…..).
Pourquoi ne pas avoir réutiliser la touche esc au lieu de Tab pour sortir de ce menu, j’ai cru que ca avait planté (j’avais pas vu le texte ou c’était marqué touche tab)
Une 2ème chose , dans cette version, je n’ai pas eu les explications sur comment utiliser et poser les blocs après la touche E. Je pense que ce sera dans la version finale.
The missing text issue is solved by upgrading OpenJDK to version 6b23~pre3. 🙂
Hehe, I guess we went into an infinite Thanks loop then 🙂
Thanks for the support.
I will do my best for the remaining bugs (and features).
Thanks to you, i found that solution because i want to try BTM. Is’t a very fun game and i can’t wait for its released.
Good luck for the remainings bugs.
Hi Lenneth!
Thank you for your precious note!
I must admit that I didn’t took the time yet to test the game with OpenJDK.
I think we will have to package a jre with the game installer, like they seem to have done in ‘Revenge of The Titans’.
Thanks again Lenneth! Really and very appreciated! <3
Concernant le bug :
Debian32: no texts at all!
il suffit d’utiliser le jre de sun est non l’open.
testé à l’instant sur une débian sid 64 ou le bug existait, un petit update-alternative résout le problème.
EN :
For debian bug where text are’nt displayed, just use jre-sun instead of openjre.