BTM is Dream.Build.Play 2011 Grand Prize
Two weeks ago, we told you that Blocks That Matter was one of the 21 finalists of Dream.Build.Play 2011. Well, the winners of this contest, organized by Microsoft to promote games made with XNA tools, has been announced yesterday morning and our heart went boom when we discovered them.
Indeed Blocks That Matter has been selected as Dream.Build.Play 2011 Grand Prize! According to the rules of the contest, it means we won 40.000 dollars and an hypothetical slot for a game on Xbox Live Arcade.
And that’s all we know for the moment cause we haven’t been contacted by Microsoft since the announcement. We will keep you informed.
In other news, Steam players have already started creating levels with our level editor and we featured 5 of them this week in the Community section:
Falling Blocks – by Sendow
High Speed Chase – by Spore
Slime Clock – by Daveyx0
After Fall – by Friz
Survival Minigame – by RocketPony
Congratulations to them and to all the other players/creators!
Félicitations! C’est très fort tout ça.
Et au passage, bam! Dans les dents du Trésor Public mouahahaha!
Vivement Season ^_^
A really deserved victory for you! the 40.000 are in good hands and will hopefully benefit all your wonderful projects!
$40,000!! Wow! Congratulations guys, you deserve it for all the hard work you have been doing. I hope that eases your financial burdens for a while 🙂
Great news 🙂 Another step forward for swingswing!
Bonjour! 🙂 Congratulations!. Your game is beautiful to the eye and magical to the ear. Highly polished with wonderful gameplay .You French are making some amazing games. Thank you from England.
Congratulations on the award guys!
The game is amazing and you guys deserve it!
Congradulations on winning the award
and on the side note
i saw the trailed on IGN congrats on that too seems people are really liking the game 😀
Tout cela n’augure que du bon pour Seasons 🙂
Congratulation guys. You really deserve it. BtM is just amazing and I can’t wait for your next game. Hope we see Seasons after Fall on Xbox Live Arcade 🙂
Thanks Olivier 🙂
Without your helps (and the dudes at Pastaga/Arkedo) by giving us precious feedbacks, the game wouldn’t have been the same.
Remember the weird “invisible grid” that was allowing the line to disappear all of a sudden :p
We made huge progress the weekend we came to see you guys!
Hehe, c’est vrai que ça fait 2 Fr successif. Espérons qu’on subisse pas le même sort que Kydos 🙁 Tout du moins pas tout de suite :]
Felicitations pour la gagne!
Blocks That Matter est un tres bon jeu et merite le premier prix. En plus, ca fait plaisir de voir des francais remporter le concours encore une fois 🙂
I’m so happy for you guys!
It’s really nice to have proof that, sometimes, chasing your dreams pays off.
You deserve all the success you get. Keep it up! 🙂
Thanks for all your kind words.
@Anton: we don’t forget the Linux version. We got hard time with the Steam Lion OSX (hello Greg!).
We are trying to release it this week… but there is so much stuff to do everywhere.
Arg, I’m dying.
Anyway, thanks again, and I hope that we will be able to announce other platforms that Steam soon (for Linux users, and the others).
This is absolutely great 🙂 ! I hope it will help you to keep on doing such good games. Congratulations !
By the way, how are the PC sells going ?
(Liked the ‘After Fall’ map haha)
Hey, I hope Microsoft did not force you to delay linux release more for that prize :))
Congrats guys- Now spend some on upgrading to Lion for Mac development 😉
Congratulations guys, very deserved!!
I’m losing all my nights of sleep on your f****ing game! I’m totally hooked by the puzzles!
Aller hop, j’utilise mon vieux pseudo pour l’occasion !
FE-LI-CI-TA-TIONS les boys !!!
Best award of the year!!!
Félicitations les gars ! En espérant que cette récompense boostera les ventes de BTM. Continuez comme ça ! 😉