Sequels tend to have bad press in videogames those days, probably because there are too much of them and most of the time they are “easy” sequels, with very few changes (like Mario series) or too radical changes (maybe Resident Evil series).
Then there are sequels, like Toki Tori 2, that try to explore new areas and expand their game universe without compromising the spirit of the original title. We can’t wait to play Toki Tori 2.
What kind of sequel will Tetrobot and Co. be ?
You’ll tell us.
> WHAT? WHEN? WHERE?
The concept of Tetrobot and Co. has emerged from feedbacks we received about Blocks That Matter and from various game prototypes we made in early 2012. Blocks That Matter is quite challenging, that’s how it has been designed, but it can be very frustrating sometimes. Maybe too much. That’s something we want to work on.
Of course, Tetrobot will be a very important part of this title but you will not play as Tetrobot. It means you should expect a lot of changes in terms of gameplay and character’s capabilities.
We plan to release the game in early 2013 on Windows, Mac, Linux and some touch devices.
> WHO IS MAKING THIS GAME?
The man who brought you Blocks That Matter best gameplay features and bug fix is back and ready to write code.
Even if he still refer to him as a game designer, his real work is to create levels, so he’s more a level designer. Nobody knows.
Géraud Soulié (aka Operion)
Géraud worked on BTM as a character designer and illustrator. Now, he is in charge of every visual elements of the game. It means it will be gorgeous.
Yann Van Der Cruyssen (aka Morusque)
Also known as Morusque in the chiptune area, Yann is our music composer and sound designer. You’ve already heard Yann’s work if you’ve played Knytt Stories, Saira and Blocks That Matter of course.