Back to school

Posted on October 5, 2012

Every game developer knows (or should know) Raph Koster and its famous book “A Theory of Fun for Game Design”. This is probably the most accessible book about game development you can read because its main topic is less Game Design than the joy of learning things.

Some games are better than others, and for what we’ve experienced the good games are the ones that teach. As long as you learn things, you can enjoy a game. Guess what: games, jobs, sports, life, they work all the same.

From January to June, we worked on many projects. We never talked about them on this blog because none of them passed the prototype phase. Well, shit happens, c’est la vie. We tend to forget that failure is part of the game development process but it has taught us a lot: how to work better together, what we want to work on, what we don’t want to work on…

We learn everyday and that’s why we enjoy making games.
Let’s bring some fun again.

Last words from Buster, now retired

Posted on July 4, 2012

Hi humans,

When you’ll read this message, I shall be far from the Submarine.

Few months ago, I decided to quit my job as Chief Marketing Cat of Swing Swing Submarine. You have to understand that I’m already 3 years old and I can’t spend my whole life working under the sea.

I need to retire, I need to breathe, I need to see the sky and catch some birds in a garden or in a large balcony. And that’s what I’m doing right now in my new home, in Italy.

I’m sure Guillaume and William will do their best to make great games even if I’m not working with them anymore. More than anything, I hope they will find a way to show you how smart this damn fox is, soon or later.

See you in another life, walking food dispensers.


The Cube Pack (Steam bundle)

Posted on June 19, 2012

As someone mentioned yesterday when wild cubes appeared on our blog, it’s extremely difficult to catch them because cubes can’t fit in pokeballs. That’s why we created a special item to allow you to catch them all.

The “Cube Pack” is a game bundle available now on Steam as a Midweek Madness deal. It contains 6 games made of cubes:
Bit. Trip Runner (by Gaijin Games)
Blocks That Matter (by Swing Swing Submarine)
Critical Mass (by Manic Game Studios)
Edge (by Mobigame and Two Tribes)
Qube (by Toxic Games)
Rush (by Two Tribes)

These games share the love of cubes but they are very different (puzzle, platform, rhythm, FPS, 2D, 3D) and this is why we think this bundle is really interesting. Another good point is its extremely low price: “Cube Pack” is only $9.99 / £6.99 / €8.99.

If you already own the games, you can still turn on your printer and build those amazing papertoy cubes. Possibilities of gameplay are endless!

We want to thank all developers (especially Two Tribes) who helped organize this event! And thank YOU, players.

Escape Goat (by Magical Time Bean)

Posted on June 14, 2012

Escape Goat is now available on PC, on Desura and through the last Indie Royale bundle. If you love puzzle platformers that are copiously retro, have great soundtracks, and that you can play for hours cause they have a campaign mode, challenge levels and an ingame level editor, than Escape Goat should be yours right now.

We already talked about this game on our blog cause it was part of our Advent Calendar event. Months after, we are still in love with Escape Goat.

This goat and its mouse friend are more charismatic than most modern videogames characters. Each new puzzle of Escape Goat is smarter than the previous one and new elements appear regularly. Not to mention that the retro aspect of both graphics and musics give an undeniable charm to the game. If you are not yet familiar with its soundtrack then you should listen to it right now.

Escape Goat was a must play for XBLIG users, and it is now for PC players.
Find it in the last Indie Royale bundle or on Desura.

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