Tetrobot and Co. Level Editor Steam Workshop Beta is live!
We’ve just launched the Steam Workshop Beta for Tetrobot and Co.!
Here is a little FAQ, to answer the questions you may (or may not) have:
1/ What should I do to enter this Beta?
You just need to launch your Steam client, wait for Tetrobot and Co. to update and launch it! That’s it!
You can check that the version on the main menu is something like “1.1.x” and you’re good to go!
2/ What can I do in this Beta?
Well, you can create your own levels, complete with all the blocks and features used in the main game! And of course, you can share your levels through the Steam Workshop. You can recreate all the levels that you encountered in the game and much more!
IMPORTANT NOTE: if you’re running the game under Mac or Linux systems, we are currently facing an issue that will prevent you to download/upload items to the workshop. But you can still able to get your hand in the level editor, locally. Once the issue will be solved, you’ll be able to upload your creation to the workshop!
3/ Will you allow us to create custom language files (i want my game in 1337!)?
We can’t confirm it for sure, but it’s definitely in our mind, yes!
4/ Is the editor more user friendly than the one in Blocks that Matter?
We put a lot of efforts improving the editor. In Blocks that Matter, the editor was released with the exact same level of “polish” that it was during the production of the game (i.e. none!).
With Tetrobot and Co., we decided to delay the release of the editor to make it clean and shiny!
5/ Is there any tutorials to understand how the editor works?
Even though the editor is as intuitive as OSX, we’ve published some official Steam guides for you, and in the future we will centralize any relevant information in this thread.
If you encounter any issues, please report them in this other thread.
6/ Will you release the in-game level editor for the DRM-free version?
We will allow you to create levels locally for sure. But we still need to find a good alternative to the Steam Workshop to store the user generated content!
The Beta will only occurs on Steam, because it is the fastest way for us to update the game depending on your feedbacks.
If you purchased the DRM-free version on our website (or the Humble Store), you should have a Steam key that can be used to participate to this Beta!
7/ Anything to add before I jump into this beta?
Only one thing: Psychobot is waiting you to unleash the love, the love of blocks!
Thanks for your reply!
I’ll just wait patiently until you’ve polished the level editor with the help of the Steam beta testers. Meanwhile I’ll enjoy the view of the construction worker robot with the yellow helmet before it’s gone for good. 🙂
That’s what we are planning to do with the DRM-free version if we are not finding an easy way to share levels online:
– you will have your level locally, in a user folder (even the Steam version has this, since you can be offline if you want).
– when it comes to share your level, it will be cool if it can be handled by the game itself, else you’ll have to manipulate the files manually and put them in something (a dropbox?, a forum? that’s why we are trying to figure out now)
I hope that this update will come quickly to the humble store.
For the Beta, it was easier for us to daily fix the encountered bugs through Steam patches system. Because right now the Humble updating system is a pain (re-upload all your game for all the platforms somewhere on a ftp or dropbox, contact the guys there to tell them to update the version. I think they will go crazy quickly, and so do we :))
I’m looking forward to seeing the level editor in the DRM-free version. I have played through the entire game already — enjoying it very much — and might try my hand at creating a couple of levels. (My Humble Store purchase does come with a Steam key, but I don’t have a Steam account.)
As the first and most important step, I think Tetrobot should be able to save user-made levels as a file on the hard disk. You could then take that file and pass it to other players who would simply drop it in their Tetrobot user data directory and have the new levels appear in the game.
Of course, having a central repository like in the Steam version would make sharing and discovering content even easier, but currently that seems like a cherry on top. Don’t delay the Humble version update for too long just because of that.