Good morning sailors!
We have a major announcement to share with you, so I want everyone in the Operation Room now!
We first met Focus Home Interactive in 2010 during Game Connection Europe and we were already working on Seasons after Fall at this time. Let’s be honest, our prototype was not succesfully completed… You know what happened next: we had no money, no experience, so we froze the development of Seasons after Fall.
Then we released two games by ourselves: Blocks That Matter (2011) and Tetrobot and Co. (2013).
Last year, we decided it was time to come back to Seasons after Fall, so we created a new prototype for Gamescom. We had a cool dev team, we wanted to give the game another chance, but we just couldn’t make Seasons after Fall alone.
Focus Home Interactive is the partner we needed: great games, great team, great trust.
Let me tell you this, and this is not a coded message: the fox is in good hands.