Seasons

Seasons after Fall, long grass

Posted on April 9, 2015

Hi sailors,

Now that we have released Tetrobot and Co. on iOS (iTunes App store) and Android (Google Play Store), as we promised 18 months ago, we can finally write again about Seasons after Fall!

During the last months, we have worked on many different things, including:
animation, improving the moves of the fox and slightly changing its shape so it feels more like a living creature
game context, expanding the universe, its characters and their motivations
game structure, starting implementing some levels and creating more gameplay elements
narration, figuring out how we want to tell our story in harmony with the gameplay
Of course there’s still a lot to be done, but we are not going backward so it’s pretty encouraging!

In Seasons after Fall, Spring sometimes will be associated with water and rain.
That’s what Géraud Soulié, aka Operion, wanted to demonstrate in this brand new artwork called “Long Grass”.

Seasons after Fall - Long Grass

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Teaming up with Focus Home Interactive

Good morning sailors!
We have a major announcement to share with you, so I want everyone in the Operation Room now!

Swing Swing Submarine and Focus Home Interactive are pleased to announce their partnership for the release on consoles and PC of Seasons After Fall. That’s it: we will not sail alone anymore!

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We first met Focus Home Interactive in 2010 during Game Connection Europe and we were already working on Seasons after Fall at this time. Let’s be honest, our prototype was not succesfully completed… You know what happened next: we had no money, no experience, so we froze the development of Seasons after Fall.
Then we released two games by ourselves: Blocks That Matter (2011) and Tetrobot and Co. (2013).

Last year, we decided it was time to come back to Seasons after Fall, so we created a new prototype for Gamescom. We had a cool dev team, we wanted to give the game another chance, but we just couldn’t make Seasons after Fall alone.
Focus Home Interactive is the partner we needed: great games, great team, great trust.

Let me tell you this, and this is not a coded message: the fox is in good hands.

Behind Seasons after Fall’s animations

Posted on January 5, 2015

We already told you that 2015 will be the year of the fox.
Since now, we only worked with Paul Clarissou (@PolClarissou) during a (really cool) 2 months internship.
So our first step to rule the world this year is adding a permanent animator to the Swing Swing Submarine team.

Let’s have a round of applause for Simon Hutt T.!

Simon Hutt T

Simon is a freelance illustrator, character designer and 2D animator who worked for many companies, including Disney (TV show pilot), Ankama (Wakfu) and The Game Bakers (Squids series, Combo Crew, Duels). He will work on all animated elements of Seasons after Fall, from the small flower that swings with the wind, to the intimidating Guardians of Seasons.

As you can see on Simon’s portfolio and Simon’s personal tumblr, he’s a talented artist and a huge TMNT fan.
Feel free to hire him too or simply follow him on Twitter!

Simon Hutt T - TMNT

Seasons after Fall, misty equinox

We are back from Tokyo, where we’ve shown both Tetrobot and Co. and Seasons after Fall to japanese developers during Picotachi #17, and japanese players during Tokyo Game Show. It was our first time in Japan, and it was an incredible journey. Thank you to all of you who met us, exchanged views with us and recommended us nice places to eat katsudon. We’ll do our best to bring our games to Japan, and we’ll come back as soon as possible.

Autumn, or Fall, is obviously an important season for us.
Today, we celebrate this new season with a brand new concept art made by our artist Géraud Soulié aka Operion.
The music you can listen in the following timelapse video is still composed by Yann van der Cruyssen for Seasons after Fall.

Seasons after Fall - concept art

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