During the last months, we have worked on many different things, including:
– animation, improving the moves of the fox and slightly changing its shape so it feels more like a living creature
– game context, expanding the universe, its characters and their motivations
– game structure, starting implementing some levels and creating more gameplay elements
– narration, figuring out how we want to tell our story in harmony with the gameplay
Of course there’s still a lot to be done, but we are not going backward so it’s pretty encouraging!
In Seasons after Fall, Spring sometimes will be associated with water and rain.
That’s what Géraud Soulié, aka Operion, wanted to demonstrate in this brand new artwork called “Long Grass”.