Seasons

From a prototype to another

It’s time to show you a little bit more of Seasons than a cat playing with whatever it finds under his paws ! If you’ve already seen the great concept art displayed on the game page and liked it, well you’ll be surprised cause ingame it’s just amazing. Take this in your face, Vanillaware :

First prototype : you play as an orange thing, moving on a green line

First prototype : you play as an orange thing, moving on a green line

Well, it looks better in motion. I promise.
Maybe some playtesters didn’t exactly understood if the fox was barking or spitting, but hey ! Videogames are about game mechanics and rules, it’s not about art or something. We are not making paintings, because if we did people would called us painters, and not game developers, and we would use brushes and paint, not a mouse and a keyboard !

Anyway, we know some people like beautiful pictures so we decided to make an effort for our next prototype :

Second prototype : you play as a fox, running through the countryside

Second prototype : you play as a fox, running through the countryside

Next time, we’ll talk about Christmas and a guy with a moustache.

Prototyping Seasons

Guillaume and I have been working on Seasons, our main project, for a little bit more than two months. The game is still an early prototype, so we can’t show you anything right away.
However, we would like to share two important parts of our work with you.

Making level design : you need a pencil, a sheet of paper, and patience

Making level design : you need a pencil, a sheet of paper, and patience


Testing character controller : you need a gamepad, two hands, and some adhesive bandages

Testing character controller : you need a gamepad, two hands, and some adhesive bandages

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