BTM – coverage and sales week 01

Posted on May 22, 2011

Hi all!

A week has passed since the release of Blocks That Matter! Let’s go some recap on the reception, the sales and internet coverage.


The reception was pretty good and warm. A lot of people got the mood of the game (a tribute to blocks games) and loved the challenge offered here.

There are also some remarks from players on things that could have been better. Mainly the fact that some chests are not reachable on the first run of a level (you will have to come back later with new abilities), or the fact that some jumps are tricky to perform due to the isometric display of the blocks.

We can measure the tenderness for the game in our French Xbox dashboard where the game is at the head of the top 50 (with a 4.5/5 rating), next to our friends at Arkedo and Pastagames!

In other countries, the numbers are a little bit less good, but still really acceptable:
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IGF 2011 : Finalists and favorites

Posted on January 5, 2011

First, sailors, we wish you a happy new ludic and interactive year!

Few days ago, the 2011 IGF Main Competition’s finalists have been revealed.
Seasons after Fall didn’t make it but it’s not really surprising: with more than 400 entrants this year, the competition was quite tough and, compared to (pretty good and finished) games like Minecraft and Amnesia: The Dark Descent, our IGF demo was certainly not good enough to blow the IGF judges’ minds. Well, now we’ll have to wait until March and the IGF Awards ceremony in order to know the names of the winners in each category…but some of them already won our hearts.

Last November, when we discovered the 400 entrants for the main competition, we made a list of our favorite games. Some are finalists, some others are not. Of course there were quite famous games in this selection (Minecraft, Amnesia: The Dark Descent, Cave Story, Overgrowth) but we’ll not talk about them today. So, here are 9 “not so famous” games that we really want you to discover: our 2011 IGF Main Competition’s favorites.

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Super Meat Boy (Team Meat)

Last time we talked about a game we love it was about Saira, ten months ago. But we love a lot of games !

Super Meat Boy is now available on Xbox Live Arcade (800 MS points for a limited time then 1200 MS points) and it’s a bloody good game !
SMB will also be released on Wii, PC and Mac soon.

You probably already know what is Super Meat Boy if you read indie games news. Maybe you’ve already played Meat Boy, a flash game created by Edmund McMillen and Jonathan McEntee that can be seen as a prototype of Super Meat Boy now. Or maybe you’ve seen this trailer made like a 90’s commercial :

YouTube Preview Image

Here at Swing Swing Submarine, we are really excited because we wait for this day since months, because we love the works of Edmund McMillen (Gish, Aether, Time Fcuk), the musics of DannyB (Meat Boy, Canabalt, Fathom) and because Tommy Refenes, programmer of Super Meat Boy, is very talented and he made us laugh.

During 18 months, Edmund and Tommy worked hard to create a game with that content :
– 150 levels of pure platform in two version “light” and “dark” (do the math!)
– good old bosses !
– 15 unlockable characters with unique moves
– and Teh Internets, a section that allows Team Meat to add more free content to the game. Not to mention a level editor will be available with the PC version and players will be able to share levels.

Ok, you probably think we are a little bit too excited about this game.
Well, it seems we are not alone : tons of positive reviews !

But nobody forces you to buy SMB t-shirts and imitate Edmund and Tommy.

From a prototype to another

It’s time to show you a little bit more of Seasons than a cat playing with whatever it finds under his paws ! If you’ve already seen the great concept art displayed on the game page and liked it, well you’ll be surprised cause ingame it’s just amazing. Take this in your face, Vanillaware :

First prototype : you play as an orange thing, moving on a green line

First prototype : you play as an orange thing, moving on a green line

Well, it looks better in motion. I promise.
Maybe some playtesters didn’t exactly understood if the fox was barking or spitting, but hey ! Videogames are about game mechanics and rules, it’s not about art or something. We are not making paintings, because if we did people would called us painters, and not game developers, and we would use brushes and paint, not a mouse and a keyboard !

Anyway, we know some people like beautiful pictures so we decided to make an effort for our next prototype :

Second prototype : you play as a fox, running through the countryside

Second prototype : you play as a fox, running through the countryside

Next time, we’ll talk about Christmas and a guy with a moustache.

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