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	<title>Swing Swing Submarine</title>
	<link>http://www.swingswingsubmarine.com</link>
	<description>we make games in an unsinkable dining-room</description>
	<lastBuildDate>Wed, 03 Mar 2010 17:17:26 +0000</lastBuildDate>
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		<title>Seasons : Character animation</title>
		<description><![CDATA[Last month, we shared with you the evolution of the artistic direction of Seasons (see part 1 / part 2 / part 3). And we promised to show you more animated elements as soon as possible. Well, here are some !
As you can see, our fox has been a little bit inconstant since September 2009, [...]]]></description>
		<link>http://www.swingswingsubmarine.com/2010/03/03/seasons-character-animation/</link>
			</item>
	<item>
		<title>Tuper Tario Tros. is millionaire !</title>
		<description><![CDATA[We are proud to announce that 2 months after it has been released, Tuper Tario Tros. has been played more than 1.000.000 times on Newgrounds. And much more if we count the other websites that featured it (and sometimes &#8220;stole&#8221; it).
Regardless of the exact number, we are happy that so many people played Tuper Tario [...]]]></description>
		<link>http://www.swingswingsubmarine.com/2010/03/01/tuper-tario-tros-millionaire/</link>
			</item>
	<item>
		<title>The art direction of Seasons : part 3</title>
		<description><![CDATA[Previously on &#8220;The art direction of Seasons&#8221; :
- William is probably not an artist
- We have no money and no 2D animator
> NOVEMBER 2009
We aren&#8217;t totally dumbs so we already found another solution.
Our bigger constraint in the development of Seasons is linked to the animation cause the game is based on the changes of seasons [...]]]></description>
		<link>http://www.swingswingsubmarine.com/2010/02/19/the-art-direction-of-seasons-part-3/</link>
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		<title>The art direction of Seasons : part 2</title>
		<description><![CDATA[> SEPTEMBER 2009
At the beginning of September, Swing Swing Submarine starts to work in the dining room of an appartment in Montpellier : this is also the beginning of the development of Seasons. Guillaume will program the game and manage technical parts of the project, I will take care of the game and level design, [...]]]></description>
		<link>http://www.swingswingsubmarine.com/2010/02/17/the-art-direction-of-seasons-part-2/</link>
			</item>
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		<title>The art direction of Seasons : part 1</title>
		<description><![CDATA[The development of Seasons began six months ago. And even six months is a long journey for a tiny studio like Swing Swing Submarine.
This week, we want to share the evolution of Seasons&#8217; art direction with you, since the first drafts on paper until now.
Let&#8217;s start with the very early drafts William made before we [...]]]></description>
		<link>http://www.swingswingsubmarine.com/2010/02/15/the-art-direction-of-seasons-part-1/</link>
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		<title>Tuper Tario Tros. : a nice glitch</title>
		<description><![CDATA[Do you think the final part of Tuper Tario Tros. is too hard ?
Well, here is a protip to build a perfect castle easily !
Few weeks ago, a player found a pretty nice glitch that allows Mario to be invincible during the castle building sequence :
- Be sure to have Mario big before you reach [...]]]></description>
		<link>http://www.swingswingsubmarine.com/2010/02/14/tuper-tario-tros-a-nice-glitch/</link>
			</item>
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		<title>GGJ 2010 : our detailed live report</title>
		<description><![CDATA[Global Game Jam 2010 was a really great experience. We made new friends at the Paris location and created a very experimental game with an experimental title : Meet Me at the Banana Disco. If you&#8217;ve already suscribed to our twitter, you may have read some news from us live during the event. But we [...]]]></description>
		<link>http://www.swingswingsubmarine.com/2010/02/06/ggj-2010-a-detailed-live-report/</link>
			</item>
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		<title>Meet Me at the Banana Disco</title>
		<description><![CDATA[As you may know, we participated in the second edition of Global Game Jam this week-end. This year, the worldwide theme was Deception and we had an extra theme in Paris that was Seduction. We mix them together to make a game that takes place in a night club in 48 hours.
Turn on your speakers [...]]]></description>
		<link>http://www.swingswingsubmarine.com/2010/02/04/meet-me-at-the-banana-disco/</link>
			</item>
	<item>
		<title>Seasons&#8217; second prototype progress</title>
		<description><![CDATA[We are working hard to complete the second prototype of Seasons.
As shown previously, we&#8217;ve made a lot of graphical changes since the first prototype, but there&#8217;s still a lot of things to do like improving the character controller and finishing the implementation of animated elements.
Even Buster, our marketing manager cat, is helping us as a [...]]]></description>
		<link>http://www.swingswingsubmarine.com/2010/01/24/seasons-second-prototype-progress/</link>
			</item>
	<item>
		<title>Who will play Saira tonight ?</title>
		<description><![CDATA[Last week, in order to celebrate Nicklas Nygren&#8217;s birthday, we set up a little contest to allow one of you to win a full version of Saira. And we&#8217;ve got a winner : Guillaume Gautier, one of our french readers.
I should have wrote &#8220;Congratulations&#8221; here, but &#8220;GG&#8221; is definitely the best expression right now.
The question [...]]]></description>
		<link>http://www.swingswingsubmarine.com/2010/01/16/who-will-play-saira-tonight/</link>
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