Controls

  • Arrows : move
  • Space: talk
  • Context
    This game has been made in 48 hours during Global Game Jam 2010. But the version you can play here is a slightly enhanced version. If you want to play the original game submitted at the end of GGJ, please download v2.0 here.

    The worldwide theme of GGJ 2010 was DECEPTION but we also had an extra theme at Paris Location that was SEDUCTION.
    Our intention was simply to make a game about the difficulty to communicate in a night club.

    The 4 guys who made you dance :
    - Alexis BAUCHU, programmer
    - William DAVID, 2D artist (Swing Swing Submarine)
    - Guillaume MARTIN, programmer (Swing Swing Submarine)
    - Matthieu MORIZET, sound designer

    5 sailors respond to “Meet Me at the Banana Disco”

    1. Manuel Says:

      J’aime bien le principe de ce jeu, dommage que les graphismes ne soient pas mieux.
      J’ai séduis 2 singes !

    2. William Says:

      What ? You don’t like my so polished graphics ? ;)
      2 monkeys, that’s nice.

    3. Céc Says:

      J’emballe 10 bonhommes pour avoir un seul singe !!!! trop de la roule… mais bon j’ai quand même réussit à emballer 3 singes sur une partie. trop cool ce jeu mais faut avoir de l’oreille sinon t’emballe rien ;) Je vais continuer pour avoir un max de singes. Au fait vous en avez lâché combien dans la boite ?

    4. Guillaume Says:

      There is a random number of Monkeys in the club each time you launch the game.
      You can achieve to get no monkey at all.

      There is no real goal in this game made in 48hours. It’s just about an ambiance and a message: this is really difficult to communicate in clubs… and i you do, sometimes you don’t realize who you are dealing with until you exit the club :p

    5. Céc Says:

      euh … je comprends rien a ta réponse !!! parle français stp !

    Leave a comment