The art direction of Seasons : part 2


At the beginning of September, Swing Swing Submarine starts to work in the dining room of an appartment in Montpellier : this is also the beginning of the development of Seasons. Guillaume will program the game and manage technical parts of the project, I will take care of the game and level design, and concerning the graphics… Well, concerning the graphics we thought we could find another captain, a graphist captain, to join the team. Or maybe we could collaborate with another tiny studio ?

We didn’t have the answer at this moment, but Gaël, a friend of a friend, proposed his help and sent us the result of his first researches, including this artwork you may know already :

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