The art direction of Seasons : part 3

Previously on “The art direction of Seasons” :
– William is probably not an artist
– We have no money and no 2D animator


We aren’t totally dumbs so we already found another solution.
Our bigger constraint in the development of Seasons is linked to the animation cause the game is based on the changes of seasons and we really want to create living environments. Since few weeks, we was thinking that maybe 2D traditional animation was not a wise choice. We looked for other animation techniques : the one that attracted our attention is similar to vectorial animation and shares some things with the animation technique used in one of our favorite game : Muramasa, the demon blade.

In Muramasa, the characters are composed of many parts (head, upper body, arm,…) linked by pivots (swivels), like 2D puppets.

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