Since the release of Greek & Wicked, we are back on Seasons’dev (of course) and we are extremely motivated.
William is working on Level Design and I am programming gameplay features.
Our little fox is now trapped in a sort of programmer’s lair. No more backgrounds and parallax scrolling made by William : say “hi !” to the placeholder shapes created by Guillaume.
This video shows you all the things our fox needs to learn to navigate in this “work in progress” world, like seeding trees, looking at (giant) flowers growing, moving objects and communicating with other animals.
But don’t be afraid : it’s only a test map. We decided to show you basic features only so there’s still a lot of things to discover in the next months, before the game release.