2011

24 Days That Matter (Christmas 2011)

Each day at 10am PST, from December 1 to 24, we will celebrate Blocks That Matter‘s community by featuring excellent user levels. And we will also celebrate Indie Games in general by giving you the opportunity to win great games offered by generous indie developers.

To learn more about the featured BTM community levels and how to enter everyday’s contest, simply click the picture below and get ready to make your social networks burn.

See you next year!

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Nevermore lost in the translation

Hi sailors from all over the world,

Some of you wrote us messages in bottles asking if they can translate Blocks That Matter in german, russian and some other very popular languages we know nothing about. But it was impossible to do it properly until…now !

Guillaume created a nice tool that will allow you to naviguate the game dialogs simply and make translation easier. The only thing you need to do is to download the tool and follow the instructions contained in README_DialogViewer.txt.

If you want, you can send us your completed translation files and we will add them to the full game so everyone can enjoy your work. Don’t forget to mention your name or pseudonym so we can add it in the credits!

For your information, we already know some people are working on spanish, german and italian translation. Feel free to share your work and info in the comments below or in other community places (steam forums, neogaf,…).
Of course, we’ll update this article with links if you provide some.

>>> DOWNLOAD LINK <<<

Thank you again for your support!

[Q/A] Hello IT… (update 02)

… Have you tried turning it off and on again?

Hi all,

With this little “IT Crowd” gimmick, I wanted to talk about technical support for “Blocks That Matter”.

As you may know, we are still in the “Humble Voxatron Debut” bundle!

We already received a lot of emails from players who finished the game and wanted to share their experiences with us!

That’s pretty cool, but we also received some emails about players encountering bugs, or unable to launch the game on given configurations.
I try to answer all the emails I’ve received, but it’s possible that I’m missing some. Don’t hesitate to email me here:

guillaume(at)swingswingsubmarine(dot)com

I’ll try to keep a Q&A section here, to help people find out what’s going wrong.
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Sharing chocolate with friends

Yesterday, we announced the Chocolate Update of Blocks That Matter.
Yesterday, a new Humble Bundle appeared, introducing Voxatron from Lexaloffle Games. What’s the link between the stories?

Well,the Chocolate Update is based on “Chocolate Castle“, another game by Lexaloffle Games. And there’s more…

Blocks That Matter is now part of the Humble Voxatron Debut, beside The Binding of Isaac. Visit the Humble Bundle website and name your price!

[youtube]http://www.youtube.com/watch?v=5Lrbd8bO-mU[/youtube]

Note that the original soundtracks of Blocks That Matter (by Morusque) and The Binding of Isaac (by DannyB) are also included in the bundle.

Honestly, it’s hard to find the right words to describe how we feel being part of this bundle with 2 other great games made by 2 great developers, Lexaloffle (Joseph White) and Edmund McMillen.

Well, the Chocolate Update is now available through the bundle. Steam version (and others) will be updated in the next hours or days so everyone will be able to play with “chocolate slimes” before the end of the week, hopefully. For those who love bulletpoints, here is the content of the Chocolate Update:

– 10 new levels based on “Chocolate Castle” by Lexaloffle Games
– 2 soundtracks based on “Chocolate Castle” music, remixed by Morusque
– 6 chocolate blocks and slimes to play with and to use in your own levels
– And now you can add “stars” to your own levels to challenge Blocks That Matter community players

Have fun, sailors.

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