BTM – coverage and sales week 01
Hi all!
A week has passed since the release of Blocks That Matter! Let’s go some recap on the reception, the sales and internet coverage.
>> PLAYERS RECEPTION
The reception was pretty good and warm. A lot of people got the mood of the game (a tribute to blocks games) and loved the challenge offered here.
There are also some remarks from players on things that could have been better. Mainly the fact that some chests are not reachable on the first run of a level (you will have to come back later with new abilities), or the fact that some jumps are tricky to perform due to the isometric display of the blocks.
We can measure the tenderness for the game in our French Xbox dashboard where the game is at the head of the top 50 (with a 4.5/5 rating), next to our friends at Arkedo and Pastagames!
In other countries, the numbers are a little bit less good, but still really acceptable:
– UK: 6th of the top 50 with 4.25/5 (next to a great game called Sequence)
– US: 49th of the top 50 with 4/5 (the Xbox dashboard interface shows the first 50 best rated games… so we are close to be outside the charts!)
– Japan: 85th with 3.85/5 (so we are not in the dashboard in top rated section)
There is no rating yet in Spain, Germany, Italy or Canada.
>> SALES
On the sales side, to make it short, and to stay corporate, I would tell that the sales are “BTM”: “Below The Mediocrity”.
Let me show you my Google document chart to illustrate the sales depending the countries:
During this first week, we sold only 443 units!
Here is now a little history day by day, showing the purchase numbers/trials downloads and the conversion rate (between brackets)
– d01 : 113 / 1564 (7.2%)
– d02 : 115 / 1096 (10.4%)
– d03 : 75 / 708 (10.5%)
– d05 : 55 / 503 (10.9%)
– d06 : 45 / 342 (13.1%)
– d07 : 40 / 266 (15%)
– global : 443 / 4479 (9.8%)
No need to be an economist to see that the sales sharply decrease day after day. The only positive point here: the conversion rate increase!
To finish with the numbers section, here is my favorite chart:
To be fairly honest, we didn’t expect to sell an incredible amount of BTM copies during the first week. Our friends at Arkedo and Pastagames told us that this is not a sufficient platform to pay off the development of a game.
However, we didn’t think that the sales numbers will decrease that quick! Maybe the process will be reversed in next weeks if the reviews we saw the last few days give some interest for the player… we will see that and keep you informed!
>> THE STAKES
Releasing BTM on XBLIG was in our opinion the best way to introduce ourself on a digital store and also to show our ability to product a console game (even if XNA is a way more easy place to be compared to more constrained services like XLBA).
We hope get some experience from this release (experience on conception, community building, promotion, sales) and then be more prepared and have more weight and more credibility when we will be searching for a digital distribution platform for the PC version release.
And among sales, the credibility is also brought by what the journalists and blogger thinks about the game.
>> INTERNET COVERAGE
From the moment the game passed the peer review process, and when the trailer was online, we sent the 50 review code to the press from all horizon: big websites, smaller ones, French, English, American… Sometimes with direct answer and feedback, sometimes not.
We were really surprised to see the immediate reaction and enthusiasm of bloggers and some website, and astonished by the no reaction of some bigger websites.
Anyway, we were really pleased to find spontaneous articles on some websites where we didn’t send anything! It’s always putting smiles on our faces to see this!
Here are some links on the internet Blocks That Matter coverage during the first week. The list is not exhaustive and each link comes with a little quote.
“If ever there’s a sequel, they’ll have to refer to their own game among the best games containing Blocks that Matter”
AchievementLocked.co.uk (EN)
“For Blocks That Matter, our first impression was the good one: it’s a success that we hope will get the public attention”
GameSideStory.com (FR)
“(Blocks That Matter) will bring you more fun than some XBLA games even more expensive”
Arunotaku’s Life (FR)
“I didn’t get up to make coffee because of Blocks That Matter.” INDIE GAME OF THE WEEK
Dig Boston (EN)
“If you only buy one indie game this week make sure it’s this one”
Xboxer360.com (EN)
“Charming, colorful, whimsical, and clever. Blocks That Matter is all of these things and then some.” MUST PLAY
CrushFragDestroy.com (EN)
“Don’t miss this one”
Destructoid.com (EN)
“This marvellous slice of originality is a true gem” INDIE GAME TOP PICK
DIY (EN)
“Blocks That Matter is everything you could want from an Indie platformer – and thoroughly deserves to become a breakthrough hit.”
INDIE GAME OF THE WEEK
DealSpwn (EN)
“A game from the heart”
ConsoleSyndrome.com (FR)
“It would be a shame to miss this independent game gem!”
Playitlive.fr
“(BTM) provides a unique experience for gamers wrapped in charming graphic”
GAMINGtruth.com (EN)
“If you had any doubts about the indie scene’s relevance, now would be a fine time to have your preconceptions challenged.” 8/10
Eurogamer.net (EN)
“In the end, BTM is surprising: clearly not at its place on the XBLIG marketplace, where it seems nearly too polished compared to the usual productions”
Barredevie.com (FR)
“BTM mixes platforming and puzzling with a certain verve and a lot of cleverness […] and can be consumed with delight like a bloc of strawberry candy”
Nolife (FR)
“Very pleasing and fascinating, we’re not going to spit out on such a 2D plateformer game, especially from that standing! BTM is one of those games you stuck on for hours. Thanks Swing Swing Submarine, we want some more!”
Gamedice (FR)
This is it for this week! We will try to do the same stuff on the next one!
William
Guillaume
Hi Florent !
You absolutely right about IndieDB. I was thinking about starting using IndieDB again, to make some articles about BTM and the PC port.
We didn’t want to reuse IndieDB for XBLIG sales… because I think IndieDB is maybe more a PC centric site (maybe I’m wrong, I had to check).
But I definitely will make the IndieDB’ Swing Swing Submarine profile more active in the next days, since I can talk a little bit more about the PC version now, since the port is in progress since 1 or 2 weeks.
And yes, if Steam doesn’t want us, we think a lot about Desura.
Wefrag is a good idea, William has got its blog on it but I think he doesn’t want to turn it in the Swing Swing Submarine blog… so maybe we could create a ‘clone’ of the Gameblog one.
I think we’ve not done that since then because we feel in some way not very comfortable with the copy/paste thing… but if this can help us to get more coverage… then I guess we have no choice!
The port is on his way, for now I got let’s say I got around 40% of the code being ported. I’m doing the input handling at the moment.
I want to make an applet to put on a temporary page just to illustrate where the port going, but I get some troubles with some applet signature things.
Thanks for your interest and very good suggestions!
Hey
Some troubling questions why did you not communicate on IndieDB and on your wefrag blog ? It’s free and easy (just copy/paste the articles you already wrote here and on gameblog, everyone does it).
Your articles on IndieDB would have been read by hundreds if not thousands of people eager to follow the development of another great game. Seasons was well received.
Even now that the dev. is over, creating a game profile is fully justified if you plan to release BTM on Desura (will you release it on Desura only if it fails to reach Steam ?).
Some of your articles on your wefrag blog would have reached the home of Nofrag, drawing some (many?) casual visitors as well as search engines bots.
Even if I or anyone else talks about you now, it won’t develop gamers’ loyalty toward you.
What Barredevie says is 100% true; PC is where BTM will find his public, far away from morons like the one on Indiegames.com (I mean in the comments).
So, how is the port going ?
How cute it is!
The plumber is not a bad start too :]
Say hi to your son 🙂
Take care <3
My pleasure guys 😉
When my son will be old enough to handle a gamepad, his first videogame will not be Mario nor Gears of War 3, it’s going to be the tiny washing machine for sure 🙂
See ya, I wish you all the best for the future!
Hi there Mortipoil 🙂
You welcome! Thank YOU for playing, for talking about the game like you do! To be so present for us in french forums :]
And you’re right: the XBLIG version should be the warm up version 🙂
Thank you for playing/finishing/talking/VRPing/any-cool-stuff-in-ing!
Of course the XBLIG version has not been made in vain!
“Thanks to you” I went to bed very late yesterday night to see the end, and I’m exhausted today!
The XBLIG version is the kick off of the buzz around the game, and hundreds of players bought it, enjoyed it and talked of it to their “friends”.
The point is to succeed in communicating about the game whereas the XBLIG is not put forward in the Xbox dashboard, and specialised press is not really concerned with indie games contrary to XBLA productions.
I think the game would need a specific (and unusual) communication event to make it known by the audience.
I almost forgot : Guillaume & William rox! And also Tetrobot, of course.
Hi dear z0rit0!
You welcome for the article. Thanks for reading it!
If the XBLIG version of BTM allows us to reach a digital plateform… then this version will definitely not have been made in vain.
And I already think that this version was not made in vain since it allowed some people to play the game already… and this is our first game… running on a CONSOLE 🙂
Anyway, I totally agree with your thoughts and concerns :]
We will wee what happen to us… and you’ll be there to watch/read :]
Thanks again for your boundless support!
Thanks a lot for this very interesting article.
Somehow it is a shame that the XBLIG platform does not allow good games to achieve decent sales. I guess this is because the section is too hidden in the xbox interface, there is an incredible amount of not so good games inside and good games does not get enough coverage from the media…
Still I am very happy to see the reviews you received are very good. And after playing BTM a little bit (30% achieved) I can only agree. I am really very impressed by the work you did in such a small time. Everything is really polished and perfectly integrated (story, level design, game chests idea…)
Talented people like you should be able to live from their creation. I really hope next week will bring some good news. And that BTM will be a success once ported to other platforms. I deserves it!
Again big congratulations to you!
You welcome 🙂
btw, As far as I know, indie games are not available on Australia because all games have to be rated by a rating board there… maybe it’s even blocked there by IP when you try to sign to the US network, but that’s far from my knowledge….
Thanks for your explanation Itay 🙂
Hi
Thanks.
The reason why you see the game on the first page is because what google calls “Social Search”, if someone on your Gmail contact list tweets about the game or shares it on it’s gmail’s status, it ranks higher because it’s more personal to you…
For the indie games section, It depends on what country you register to the LIVE , not your console region (!). I have chosen USA and some random address at new-york.
However, Microsoft do know that my IP is from Israel, but they only block “Games on demand” & “Xbox originals” , XBLA & XBLIG are NOT blocked by IP, only if the game is very offensive and it’s rated M (dead rising 2 spinoffs,Duke 3D). Also, I can’t use my local credit card to buy points, only Paypal (not always working) or pre-paid cards (“Redeem code”).
Some people do use proxy and some say it works, but you take the risk they you will not be able to download the game even after buying it…
Merci Kafel pour l’info ! C’est bon à savoir !
Je savais pas du tout que ce qui fonctionne pour le XBLA/PSN (le coup de prendre un compte étranger pour télécharger ou acheter du contenu à l’avance) marchait aussi pour se service un peu spécial qu’est le XBLIG où il faut que la console soit connectée au réseau constamment 🙂
Merci !
Guillaume >> Les pays qui n’ont pas normalement accès aux XBLIG (comme la Belgique) peuvent se créer un GT d’un autre pays -cela prend 2 minutes- . Il n’y a pas de proxy à manipuler ou quoi que ce soit.
Salut skaven!
Oué c’est clair qu’on peut pas se satisfaire du XBLI à lui seul.
Tes amis ça serait pas les mecs de Twin Blades? (XBLI, BulkyPix, Bada 🙂 Ah moins que ce ne soit Pastagames).
Bada je connais pas trop, ah mon avis si on va sur un truc comme ça faut faire comme tes potes : se faire payer pour amener le jeu sur le store, parce que niveau vente ça doit pas voler bien plus haut que sur XBLI si ?
Sinon y’a Intel et son AppHub, faut voir si ils cherchent toujours des projets succeptibles de les intéresser où si ils ont abandonné l’idée de fournir leur store avec des petits chéquos.
Merci pour les infos. Et par là même je surkiffe ton blog, donc merci pour cet espace que je picore de temps en temps 🙂
Hi Itay!
Thanks for your very interesting words.
We also think Steam is the best digital distribution platform. So we will try to be on Steam, but it’s not a certitude. If Steam don’t like or don’t feel comfortable with the game, then we will have no choice but put the game on another distribution platform (Desura, Impulse, or whoever that will accept the game).
As for the search in internet search engine, I haven’t noticed it until you make me realize that my gmail account is signed when I’m on the google homepage… and since my google account is linked to our swingswingsub tweeter account… then the search result of [Blocks That Matter] give me [www.swingswingsubmarine.com/games/blocks-that-matter/] at the 7th position of the 1st results page.
But if I sign out then I get to the same conclusion as you: our website is on page 2 :(.
Fortunately, the 1st page are website in relation with the game, so it’s quite ‘cool’ (because when we launched the game there were a lot of search result that were bringing ‘blocks of matter’ websites if you were not using quote to search (Blocks That Matter vs. “Blocks That Matter”). 🙂
I think we cannot to anything to correct this 2nd page issue, because the other website has got a better traffic :]… or maybe if we create a blocksthatmatter dot com domain it will help the website to be in 1st page of the serch results.
Thanks for trying the game! Happy Raskulls gameplay 🙂
I got a question: I understand that Xbox Live Indie Channel is not available in Israel (and this is sad), but how did you manage to get the Indie Channel on your console? Do you plug your console on a PC that acts like a proxy to use an IP adress from a country where the service is available? Or did you simply change the “region” data in your console dashboard?
I’m curious 🙂 Because we know several persons in the same situation, and maybe your solution will be so simple than they could use it too!
Il va falloir multiplier les SKUs.
Des amis sont passés par Bulkypix (éditeur). Ca les a bien aidé.
Ils sont aussi passés en direct par Samsung qui les a payé pour avoir une version Bada.
Hi
I am not a game developer by any means (Just a reviewer), But as far as I know, Steam is the best choice for Digital distribution and it’s also international and not limited to countries that have Official XBL support (I have from Israel and have to fake my address L0L). Although I have some people that sold their game directly via PayPal transaction (VVVVVV , at least the pre-order).
Also, from SEO perspective, it’s a pity that when I search “Blocks that matter” , I have to get to the second page to see your site :-(, but I guess most people will just try the demo after reading about it on one of the sites on the 1st page.
Needless to say, I have really enjoyed the demo , the concept and the humor, but I want to finish “Raskulls” before I start playing another game 🙂 (Yes, I am a platformer addict).
@KotL:
You’re so sweet!
But I truly think some developers on the service are rising the bar (like Oozi, Arkedo series of course, and so many mores).
Thanks for the compliments on the cover, I hope Géraud (the artist who made the cover and the cinematic) will read this 🙂
@Kafel:
We are going to submit BTM to DBP. The DBP contest was in registration state and since few days (and until May 31th) it’s in submission state.
So yes we will submit before the May 31th 🙂
And we think like you: since this is a free submission, it will be too bad to not doing it :] And if it can helps on any side, it will be cool.
Did you submit BTM to the DBP contest? You have your chances there and since the game is ready it would be a pity not to take a dvantage of free promotion and maybe more help to get published on Steam later. Oh there’s money involved too.
K.
The review of Barredevie.fr is so true, even the cover of the game in the Indie store was a lot more classy than others.
Keep up the good work dudes !