Blocks That Matter coming to Steam
Posted on August 15, 2011
Before everyone thinks of the Gamescom, PAX and many things…
And you can already admire the Steam page right here, right now:
http://store.steampowered.com/app/111800/
Before everyone thinks of the Gamescom, PAX and many things…
And you can already admire the Steam page right here, right now:
http://store.steampowered.com/app/111800/
@DarthSidious : I totally understand that, and I also scream when I see games at 70€ that shouldn’t be this price compared to dollars. But we need to be in the less than 5 dollars games on Steam, and we need to earn enough money to continue making games. That’s why. I understand what you say, that’s why I encourage you to pay in dollars, or wait for a promo/sale, if you really don’t want to pay 5 euros.
@William: I don’t think the game itself it’s overpriced (i bought Indie games, much more expensive than this), i just dislike the €=$ thing, and i feel sad, for EU developers to support this thing, especially Indie developers, in which i feel a need to help and support.
@DarthSidious : If you really think 5 euros is overpriced, than you should buy it with dollars or in promo. The game will be soon available on other platforms (probably Desura, Gamersgate and Indevania) in both €, $ and £.
It’s funny, how does an European developer (French), ripps off the EU costumers so much? 5€ and the Americans pay 5$ (3.5€) ?
Sorry, i will buy another game with those 5 €…
Unfortunately, I cannot play the game yet. I’m hoping there will be a fix soon for 64 bit systems (Win7).
C:\Program Files (x86)\Steam\steamapps\common\blocks that matter>java -Djava.library.path=. -jar BTM.jar
Exception in thread “main” java.lang.UnsatisfiedLinkError: C:\Program Files (x86)\Steam\steamapps\common\blocks that matter\SteamJNI.dll: Can’t load IA 32-bit .dll on a AMD 64-bit platform
at java.lang.ClassLoader$NativeLibrary.load(Native Method)
at java.lang.ClassLoader.loadLibrary0(Unknown Source)
at java.lang.ClassLoader.loadLibrary(Unknown Source)
at java.lang.Runtime.loadLibrary0(Unknown Source)
at java.lang.System.loadLibrary(Unknown Source)
at api.SteamAPI.(SteamAPI.java:13)
at SSS.API.SteamGameAPI.Build(SteamGameAPI.java:35)
at SSS.API.GameAPIManager.BuildAPI(GameAPIManager.java:35)
at org.flixel.FlxFactory.(FlxFactory.java:98)
at SSS.BTM.Main.BlocksThatMatter.main(BlocksThatMatter.java:13)
hey just saw the game on Steam! Is there a demo on the way?
Hey I just saw the game is now available to buy! Great job guys!
Less than 5€ that sounds great 🙂 Thanks for game. Hopefully this will the best start on Steam for You guys 🙂
@kanthall: Less than 5€, that’s it
@Pyeriv: We have no more precise release date right now than August 2011. Sorry.
OMG I so want this!
When is the release date? it just says soon on steam but it says august 2011.
instant buy from me.
Hi. I saw the game footage and can’t wait. The game is so fantastic. Tell my…the price on steam will be 5€?
Sebastianek napisz do mnie na steamie:
http://steamcommunity.com/profiles/76561198020495456/
@dageek:
We will think about that! We don’t know how many keys Valve is giving, but we can imagine that it’s more than the 50 keys given by the XBLIG services! :]
@SebastianekPL:
Hi than :] Nice to meet new people in here!
Glad you noticed and get interested for BTM in the comming soon list!
I hope you will like the gameplay!
@Michael:
Thank you!
Excellent ! Congratulations Guys 😀
I love Indie games on Steam, never heard about “Blocks That Matter” but i saw it today on “COMMING SOON” section on Steam. And after short YT gameplay movie – instant buy for me! Regards
Great news guys! 🙂 I hope you have more successes than you did with XBLIG.
You should give out keys to the beta testers 😛