Tetrobot and Co., first info and concept arts
Tetrobot and Co. has been announced months ago. Are you ready? We are ready!
Yes, it is time to share more info and a first batch of concept arts with you.
- What do we do in Tetrobot and Co.?
Maya is the creator of Psychobot, and you’ll have to assist her in her daily job to repair damaged Tetrobots.
Your objective is to guide Psychobot inside Tetrobot’s gears and circuits: by absorbing blocks of matter and throwing them around, you and this little guy can fix everything.
Each chapter is a new robot to fix, each level is a new puzzle to solve.
If you’ve finished Blocks That Matter, you probably remember who Maya is. If not, don’t worry, that’s not a problem.
- What is the link between Tetrobot and Co. and Blocks That Matter universe?
Tetrobot is the most popular and robust driller robot on earth, but perfection does not exist.
That’s why its microscopic brother Psychobot has been created.
- What does Tetrobot and Co. look like?
Here are three concept arts in which you can see Psychobot in two different game environments and some sketches that helped us define the look of Maya.
- When? Where? I want to know more!
Tetrobot and Co. will be released on Windows, Mac, Linux, and some touch devices.
Controls are quite simple with a mouse or with your fingers, so you can fully focus on the puzzles and challenges.
We don’t know when exactly the game will be released, and which platform it will reach first.
Feel free to share your feedbacks, fears and hopes, in the comments section below ^^
I am a bit worried about the touchscreen/mouse only controls… Sounds like totally changed platforming mechanics and less puzzles to me. I hope I am wrong ;p
I would be more than satisfied with a game mechanics exactly like BTM with a new story, improved graphics and some new elements and possibilities 😉
Anyway, can’t wait 😉
Woooow, this game looks awesome, good work and keep going 🙂
Looks great so far! Reminds me I need to play the original some more…
“Controls are quite simple with a mouse or with your fingers”… only mouse? No keyboard? Mmh…
cute girl with dream green eyes…of course its good trade mark, but how much games have this staff? today too much, because it work 🙂 I like Block That Matter story. That was good in my opinion. And grand heroes was interesting for me. Psychobot looks cool 🙂
Thanks a lot for the post! After all this waiting it’s good to have some details about your next game. The sketches are very promising and I’m sure it’s going to be great!
And of course congratulations for the new web site design and welcome to the new sailing crew!
Very nice ! I can’t wait to see more and more things about this new game. I really like the universe you’ve created in BTM and which is now growing with Tetrobot and Co !
Good luck for the next steps 😉
You guys did an brilliant job with Blocks that Matter – I still play it every few months since I bought it back in 2011 so I can’t wait for Tetrobot and Co. I know some people have said that BTM was too hard but I think that was just due to the lack of rewind, the puzzles themselves were very well judged. The first thing I am hoping for is that the puzzles won’t be too physics-based like Unmechnical; I loved BTM’s pixel percision. I also hope Tetrobot and Co will have all the replay stuff like the green stars and level editor. But if the new game is even only half as good as BTM it will still be fantastic. The concept art for the new game looks great; best of luck with the project
Sketchy ! Lovin’ da feelin’ o’it !
Je préfère Maya avec des iris grands(à gauche) ou le contour des yeux plus marqué (B&W au milieu), sans doute l’habitude de voir les filles maquillées… le naturel est un choix qui se tient en ces temps polémiques, et va bien à son style général ^^
Anyway, feel free to exploit me and my bro for playtests if you like ! 😀