Bringing back the ‘Seasons after Fall’
2013, the year that saw the release of our second game Tetrobot and Co., is vanishing quietly. The bank account of Swing Swing Submarine is clearly not in a good shape considering the poor sale numbers we made.
We’ll have to talk about this in more details sooner or later, cause we’ve learned a lot during the last months about both our mistakes and the state of “indie” games.
Our third game could be the last one so… You know what? It’s probably time to talk again about this wild fox.
Seasons after Fall is the project that made us create Swing Swing Submarine back in 2009. Its development has been frozen since January 2011, but here we are, 3 years later, still alive and proud to announce that we are now working to bring back Seasons after Fall and make it the best – possible – game.
Do you remember the promise of Seasons after Fall?
Well, nothing has changed since 2011, except one thing: we gained some experience points and we are now a team with one clear goal. Let me warn you: the development of Seasons after Fall will be a roller coaster. It starts today and it will end sometimes in 2015. During this time, we’ll share our adventure with you through this devblog.
Enjoy the ride.
Je pense que ce jeu est le bon, jamais deux sans trois comme on dit :). La DA est vraiment magnifique, le gameplay pour l’avoir testé à l’Indie play game 3, est, vraiment bon également. J’espère que ce jeu vous remettra à flot, et vous permettra d’en faire beaucoup d’autres. D’ailleurs comme le confirme les votes de l’IPG3, les joueurs seront au rendez-vous. Bonne continuation en tous cas.
Yay! The fox is finally back!
I’m very happy to see that you guys are working on Seasons after Fall again. Three years ago I monitored your development a lot (and I still do) because I found it inspiring. It was inspiring to me as a novice game developer because the art was so cute and charming, and the design was so clever. Three years ago I could only dream of creating something like Seasons after Fall. But now, I can say that I’m a lot closer to achieving that goal.
Thank you for being an inspiration to me! I hope that with time, Tetrobot and Seasons can become a commercial success.
Thank you for your kind words 🙂
Great news ! Wish you the best luck !
Sad to hear that Tetrobot isn’t that (commercially) succesful. My wife and I both love Blocks that Matter and Tetrobot. There are only a few videogames we both love.
So we too hope Seasons after fall isn’t your last game…
Pour une nouvelle, c’est une bonne nouvelle ! 🙂
Of course we also hope ‘Seasons after Fall’ will not be our last game. So right now, we’ll focus on doing it and then…we’ll see. Thank you for your support 🙂
me and my girlfriend really enjoyed the games you made yet. So it’s sad to hear for us that this gonna be your last game.
Hard to believe ‘Tetrobot and Co.’ didn’t sale good, for me it was such a good game as ‘Block that matters’.
Wish you the best for ‘Season to fall’ development. Enjoy the last trip. We’re waiting for the fox 🙂
I do hope Seasons After Fall won’t be your last game. Tetrobot is really cool ! I want more SwingSwingSubmarine games 😀