Already three months passed since we started working again on Seasons after Fall.
Here’s what we’ve been working on this winter:
– Guillaume started working on a light system and shaders.
– Benoit created tools for animation and level building.
– Géraud made researches on art direction, animation, environment and characters.
– Yann wrote new scores and dug the idea of soundscapes.
– William filled useless papers, practiced movie editing again and talked to a lot of people.
This is just the beginning.
Spring, the season in which ideas flourish and take shape, is now among us.