Archives!
Here you can find all the posts prior to 2020, maybe some link will be broken
Seasons after Fall, now available on PS4 / ONE
(2017-05-16)
Seasons after Fall, now available on Steam
(2016-09-02)
How many seasons in a year?
(2016-01-04)
Seasons after Fall, long grass
(2015-04-09)
Tetrobot and Co. now available on iOS / Android
(2015-04-02)
Tetrobot and Co.: Level Creation Contest
(2015-03-23)
Tetrobot and Co. Android debut with Humble Bundle
(2015-03-17)
Tetrobot and Co. iOS and Android, available this Spring!
(2015-02-25)
Welcome to Japan, Blocks That Matter!
(2015-02-13)
Teaming up with Focus Home Interactive
(2015-01-14)
Behind Seasons after Fall’s animations
(2015-01-05)
Advent of Indies 2014
(2014-12-02)
Tetrobot and Co. available on Wii U!
(2014-10-20)
Seasons after Fall, misty equinox
(2014-09-24)
48 Hours “French Indie Sale” on Steam!
(2014-09-17)
Seasons after Fall – Gamescom 2014 Trailer
(2014-08-22)
Seasons after Fall, early preview at Gamescom 2014
(2014-07-16)
Patch Animation Pipeline (with Unity)
(2014-06-26)
Seasons after Fall, stranger to summer
(2014-06-23)
Seasons after Fall, at the dawn of spring
(2014-03-20)
A Bundle of Love for Brandon
(2014-03-13)
Fox in the Snow
(2014-03-07)
Tetrobot and Co. – Community update
(2014-02-27)
We are all in! (60% off)
(2014-02-24)
The sounds of Tetrobot: from XACT to Unity
(2014-02-14)
Get in the Submarine, sailors!
(2014-01-29)
From Photoshop to Unity
(2014-01-23)
Bringing back the ‘Seasons after Fall’
(2014-01-07)
Tetrobot and Co. Level Editor Steam Workshop Beta is live!
(2013-12-17)
Tetrobot and Co. now DRM-free (and 50% OFF)
(2013-12-02)
The (Amazing) Tetrobot and Co. Review Round-up
(2013-11-27)
Tetrobot and Co., available today on Steam!
(2013-10-15)
Tetrobot and Köln
(2013-08-18)
Tetrobot and Co. – Early Gameplay #3
(2013-07-17)
Tetrobot and Co. – Early Gameplay #2
(2013-07-03)
Tetrobot and Co. – Early Gameplay #1
(2013-06-18)
What’s inside Tetrobot
(2013-05-21)
How to repair a Tetrobot
(2013-04-04)
Tetrobot and Co., first info and concept arts
(2013-03-22)
The Swing Swing Submarine makeover
(2013-03-20)
A picture of a dragon I just drew
(2013-01-30)
Reworks That Matter now available !
(2013-01-04)
Swinging Christmas Raffle Remix’s results
(2013-01-03)
Swinging Christmas Raffle Remix
(2012-12-21)
Fixing Tetrobot (with portals)
(2012-10-24)
Tetrobot lost in Space Disorder
(2012-10-17)
Announcing “Tetrobot and Co.”
(2012-10-10)
Blocks That Matter on Steam Workshop
(2012-10-09)
Back to school
(2012-10-05)
Last words from Buster, now retired
(2012-07-04)
The Cube Pack (Steam bundle)
(2012-06-19)
Wild cubes appear!
(2012-06-18)
Escape Goat (by Magical Time Bean)
(2012-06-14)
Because We May
(2012-05-24)
Happy Birthday, Blocks That Matter!
(2012-05-12)
Fly’n, the robot and the fox
(2012-05-11)
Where in the World is the Submarine?
(2012-04-13)
Steam promo and featured levels
(2012-03-11)
Blocks That Matter (in figures)
(2012-02-23)
Full steam ahead to GGJ 2012 in Paris!
(2012-01-26)
Seasons after Fall, still in the wild
(2012-01-17)
24 Days That Matter (Christmas 2011)
(2011-12-01)
Nevermore lost in the translation
(2011-11-24)
[Q/A] Hello IT… (update 02)
(2011-11-05)
Sharing chocolate with friends
(2011-11-01)
Blocks That Matter, soon with chocolate
(2011-10-31)
BTM Linux / ASCII contest: the results
(2011-10-17)
Celebrating Blocks That Matter on Linux
(2011-10-11)
Customized trial for Blocks That Matter
(2011-09-22)
BTM is Dream.Build.Play 2011 Grand Prize
(2011-08-29)
Listen to Blocks That Matter soundtrack
(2011-08-24)
Blocks That Matter out on Steam!
(2011-08-20)
BTM is a Dream.Build.Play 2011 finalist
(2011-08-19)
Blocks That Matter coming to Steam
(2011-08-15)
BTM TechDemo 0.9, Community is live
(2011-08-13)
Indie Game Summer Uprising: Fan vote
(2011-08-11)
BTM Tech Demo updated! (0.8.0.1)
(2011-07-19)
BTM Playable Tech Demo is out!
(2011-07-10)
Tetrobot, do you see nothing coming?
(2011-06-30)
BTM – sales week 04 and porting
(2011-06-15)
BTM – coverage and sales week 03
(2011-06-04)
BTM – coverage and sales week 02
(2011-05-30)
BTM – coverage and sales week 01
(2011-05-22)
Blocks That Matter – Launch Trailer
(2011-05-12)
BTM is out on XBLIG!
(2011-05-12)
Bring the house down
(2011-05-06)
BTM finished, not yet released
(2011-05-02)
Building a bonus level of BTM
(2011-04-25)
Blocks That Matter covered
(2011-04-23)
Working hard
(2011-04-19)
BTM collection: before and after
(2011-04-15)
Playtests, pictures and price
(2011-04-11)
Birthdays Corporate Gifts
(2011-04-08)
A little big adventure in Sweden
(2011-04-04)
Blocks That Matter’s Friday GIF (6)
(2011-04-01)
Tetrominutes of musical blocks
(2011-03-29)
Blocks That Matter’s Friday GIF (5)
(2011-03-25)
Name your own Blocks That Matter
(2011-03-21)
Blocks That Matter’s Friday GIF (4)
(2011-03-18)
Buster presents: BTM Gameplay Footage
(2011-03-14)
Blocks That Matter’s Friday GIF (3)
(2011-03-11)
Introducing TETROBOT, a tiny hero
(2011-03-08)
Blocks That Matter’s Friday GIF (2)
(2011-03-04)
Blocks That Matter: the tools
(2011-03-01)
Blocks That Matter’s Friday GIF (1)
(2011-02-25)
Announcing “Blocks That Matter”
(2011-02-22)
How to raise a fox without a cage
(2011-02-21)
Falling in love with blocks
(2011-02-14)
IGF 2011 : Finalists and favorites
(2011-01-05)
Game Connection Europe, a foxy event
(2010-12-03)
Seasons after Fall: spritesheet animation
(2010-11-25)
A trailer for Seasons, and a new title
(2010-10-26)
Super Meat Boy (Team Meat)
(2010-10-20)
Seasons : visibility test (frustum culling)
(2010-10-13)
Seasons : the matter of learning
(2010-10-05)
Seasons : Sounds of autumn
(2010-09-27)
Seasons : FJV 2010 report !
(2010-09-15)
Seasons demo dev diary : Week 5
(2010-09-02)
Seasons demo dev diary : Week 4
(2010-08-26)
Seasons demo dev diary : Week 3
(2010-08-18)
Seasons demo dev diary : Week 2
(2010-08-12)
Seasons demo dev diary : Week 1
(2010-08-04)
Last week, in a french newspaper…
(2010-07-27)
From Spring to Summer : part 2
(2010-07-14)
From Spring to Summer : part 1
(2010-07-05)
Seasons : Programmer Sandbox
(2010-06-01)
Greek and Wicked is out !
(2010-05-09)
Deep Water Experiments 1.5 : preview
(2010-04-10)
Seasons : Blender scene editing
(2010-03-31)
Seasons : Parallax Scrolling (test)
(2010-03-11)
Seasons : Character animation
(2010-03-03)
Tuper Tario Tros. is millionaire !
(2010-03-01)
The art direction of Seasons : part 3
(2010-02-19)
The art direction of Seasons : part 2
(2010-02-17)
The art direction of Seasons : part 1
(2010-02-15)
Tuper Tario Tros. : a nice glitch
(2010-02-14)
GGJ 2010 : our detailed live report
(2010-02-06)
Meet Me at the Banana Disco
(2010-02-04)
Seasons’ second prototype progress
(2010-01-24)
Who will play Saira tonight ?
(2010-01-16)
Global Game Jam 2010
(2010-01-13)
Saira (Nicklas Nygren)
(2010-01-06)
Tuper Tario Tros. was so 2009
(2010-01-05)
Deep Water Experiment 01
(2009-12-24)
From a prototype to another
(2009-12-10)
Prototyping Seasons
(2009-11-19)
A submarine is rising to the surface
(2009-11-11)