We already told you that 2015 will be the year of the fox.
Since now, we only worked with Paul Clarissou (@PolClarissou) during a (really cool) 2 months internship.
So our first step to rule the world this year is adding a permanent animator to the Swing Swing Submarine team.
Let’s have a round of applause for Simon Hutt T.!
Simon is a freelance illustrator, character designer and 2D animator who worked for many companies, including Disney (TV show pilot), Ankama (Wakfu) and The Game Bakers (Squids series, Combo Crew, Duels). He will work on all animated elements of Seasons after Fall, from the small flower that swings with the wind, to the intimidating Guardians of Seasons.
We released Tetrobot and Co. a year ago for Windows, Mac and Linux (Steam, Humble Store, GOG, Itch.io…). And now thanks to Neko Entertainment, you’ll be able to play Tetrobot and Co. on Wii U very very soon. It will be available on Nintendo eShop for Europe and North America on October 30th, 2014.
What’s nice about this Wii U version is that you can choose how you want to play the game: pointing at your TV screen with a Wii Remote, pushing buttons on a Wii U Pro Controller or playing with touch controls on a Wii U Gamepad. You can even activate the Off-TV Play mode!
Tetrobot and Co. is still a pure puzzle game, created for players looking to give their mind a workout. You guide a microscopic robot named Psychobot through Tetrobot’s cogs and circuits. Psychobot, by swallowing blocks of matter and spitting them out, can repair anything.
The workings of various pipes, lasers, fans and other electronic devices, plus how to alter the chemical properties of slime, must be learned in order to repair Tetrobot and collect all the memory blocks that can be found on the way.
Due to its accessible nature Tetrobot and Co. is a game for all to play. But you’ll need to keep your mind sharp if you want to complete its most advanced puzzles. If you like playing great games like Pushmo World and Teslagrad, you’ll probably love Tetrobot and Co..
PS: we are still working on the iOS/Android versions, and we still hope to release them by the end of the year.
We are back from Tokyo, where we’ve shown both Tetrobot and Co. and Seasons after Fall to japanese developers during Picotachi #17, and japanese players during Tokyo Game Show. It was our first time in Japan, and it was an incredible journey. Thank you to all of you who met us, exchanged views with us and recommended us nice places to eat katsudon. We’ll do our best to bring our games to Japan, and we’ll come back as soon as possible.
Autumn, or Fall, is obviously an important season for us. Today, we celebrate this new season with a brand new concept art made by our artist Géraud Soulié aka Operion. The music you can listen in the following timelapse video is still composed by Yann van der Cruyssen for Seasons after Fall.