Experiment

Deep Water Experiments 1.5 : preview

Posted on April 10, 2010

Yesterday was a great day : 26 years ago, Guillaume, programer at Swing Swing Submarine, was born. We have celebrated this day by working on a small game that will be released very soon as Deep Water Experiments 1.5.
Why 1.5 ? Well, we promised to not make mash-up anymore after Tuper Tario Tros., so we use this little trick ^^

Here are 3 pictures to tease you !
If you are familiar with both modern and retro games, you should be able to find what the game is about.

Tuper Tario Tros. is millionaire !

Posted on March 1, 2010

We are proud to announce that 2 months after it has been released, Tuper Tario Tros. has been played more than 1.000.000 times on Newgrounds. And much more if we count the other websites that featured it (and sometimes “stole” it).

Regardless of the exact number, we are happy that so many people played Tuper Tario Tros. and enjoyed it. Some was inspired by the game and created a little flash movie based on TTT and another mash-up between Tetris and Snake.

Maybe Tuper Tario Tros. will come back at the end of 2010. Who knows ?

Tuper Tario Tros. : a nice glitch

Do you think the final part of Tuper Tario Tros. is too hard ?
Well, here is a protip to build a perfect castle easily !

Few weeks ago, a player found a pretty nice glitch that allows Mario to be invincible during the castle building sequence :

– Be sure to have Mario big before you reach the flag at the end of the level
– Stay in Tetris mode and let the scrolling push Mario to the flag
– When Mario runs to the castle, hit him with a Tetris piece
– Mario is now little, can’t be played but he’s invincible !
– Hit SPACE at the end of the countdown to move the Tetrominos again

This glitch made us laugh a lot, so we decided to keep it in the game.
Feel free to use it to make new highscores.

GGJ 2010 : our detailed live report

Global Game Jam 2010 was a really great experience. We made new friends at the Paris location and created a very experimental game with an experimental title : Meet Me at the Banana Disco. If you’ve already suscribed to our twitter, you may have read some news from us live during the event. But we wanted to share a more detailed report of the event as we lived it. Here it is, led by our twitts :

> Thursday 29th January :

[18:10] Global Game Jam is on ! Theme revealed. Now brainstorming.
40 jammers in the entrance hall of Isart Digital, in the 11th arrondissement of Paris. We broke the ice throught two little exercises to learn how to not have too much préjudices eachothers, then it’s time to talk about the organisation of the week-end, watch the GGJ 2010’s video introduction and Ste Curran’s keynote.
[youtube]http://www.youtube.com/watch?v=cm4mgMTTN4Q[/youtube]Then, finally the worldwide theme was revealed : Deception. And we discovered that we had an extra theme for Paris location : Seduction. Every jammers walked around, brainstorming for 30 minutes, searching for game concepts, than we had 45 seconds to explain our ideas to all jammers.
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