The Swing Swing Submarine makeover

Posted on March 20, 2013

As you can see, we updated our website recently with the intention to make it more readable. These changes also allow us to organize information, texts and visuals, more easily. We hope you’ll appreciate the new look.

By the way, have you seen the brand new Humble Store widget that allows you to buy Blocks That Matter direct from us (sort of). By using this widget, you should be able to:

  • redeem the game on Steam
  • direct-download it, DRM free
  • receive the original soundtrack of Blocks That Matter created by Morusque

And thanks to amazing modern technology, the website adapts to your shiny expansive touch devices, whatever the size of your screen. We have to thank our friend Dominique Fouques who helped us make it real.

Talking about people, we are now 4 guys, working in the submarine day and night, since few weeks. It’s 100% more than before! Benoit Fouletier (programmer) and Géraud Soulié (artist) join us to make Tetrobot and Co. the best possible game ever never ever…ever. You’ll be able to see how talented in the coming weeks. Say “hi” to Benoit and Géraud!

Back to school

Posted on October 5, 2012

Every game developer knows (or should know) Raph Koster and its famous book “A Theory of Fun for Game Design”. This is probably the most accessible book about game development you can read because its main topic is less Game Design than the joy of learning things.

Some games are better than others, and for what we’ve experienced the good games are the ones that teach. As long as you learn things, you can enjoy a game. Guess what: games, jobs, sports, life, they work all the same.

From January to June, we worked on many projects. We never talked about them on this blog because none of them passed the prototype phase. Well, shit happens, c’est la vie. We tend to forget that failure is part of the game development process but it has taught us a lot: how to work better together, what we want to work on, what we don’t want to work on…

We learn everyday and that’s why we enjoy making games.
Let’s bring some fun again.

Last words from Buster, now retired

Posted on July 4, 2012

Hi humans,

When you’ll read this message, I shall be far from the Submarine.

Few months ago, I decided to quit my job as Chief Marketing Cat of Swing Swing Submarine. You have to understand that I’m already 3 years old and I can’t spend my whole life working under the sea.

I need to retire, I need to breathe, I need to see the sky and catch some birds in a garden or in a large balcony. And that’s what I’m doing right now in my new home, in Italy.

I’m sure Guillaume and William will do their best to make great games even if I’m not working with them anymore. More than anything, I hope they will find a way to show you how smart this damn fox is, soon or later.

See you in another life, walking food dispensers.


Fly’n, the robot and the fox

Posted on May 11, 2012

Last week, we decided to leave the submarine and take the train to go to the edge of the world. I mean Lille, in the north of France. More precisely, at the Headquarter of Ankama, a huge game / animation studio that created Dofus and Wakfu, two cross-media universes that are really famous in France. The company grew from 3 to 400 employees in 10 years and keeps being creative, and that’s rare enough to be mentioned here.

We also had the great pleasure to play their new game: Fly’n.

Fly’n is a platform game created by a small team of 10 people that evolves like “a studio inside the studio”. We spent few hours playing with Fly’n and its friends, small creatures also called “the Buds” that can run, jump, glide, “sing” and… well we can’t say too much about the game mechanics but we really had fun. The game is cute, colorful, and charming, just like its team.

We also had a great time talking with the team and sharing our thoughts about videogames and videogames development. Yes, it’s always a pleasure to talk with other devs and it will be today’s advice: if you are an indie dev, or a not-so-indie dev, talk with other devs and don’t be afraid to share ideas!

The game is still in development so it needs to have some adjustments and polish, but french players will be able to play it for the very first time at the Ankama Fan Fest in Lyon on May 19-20.

Seems like Tetrobot and our fox have found new friends.

Thanks to Ankama, the Fly’n team and Sylvain, aka Crou, the art director who made this nice illustration!

Where in the World is the Submarine?

Posted on April 13, 2012

When we are under the water, it’s hard to find a proper Wi-fi connection. That’s why we are silent those last days. Oh, and also because we are working hard.

We spent the last three months on prototyping game ideas, we even changed our mind twice, but we think we may be on something interesting now, interesting for us to create and for you to play.

We can’t wait to share details with you.

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