Escape Goat (by Magical Time Bean)

Posted on June 14, 2012

Escape Goat is now available on PC, on Desura and through the last Indie Royale bundle. If you love puzzle platformers that are copiously retro, have great soundtracks, and that you can play for hours cause they have a campaign mode, challenge levels and an ingame level editor, than Escape Goat should be yours right now.

We already talked about this game on our blog cause it was part of our Advent Calendar event. Months after, we are still in love with Escape Goat.

This goat and its mouse friend are more charismatic than most modern videogames characters. Each new puzzle of Escape Goat is smarter than the previous one and new elements appear regularly. Not to mention that the retro aspect of both graphics and musics give an undeniable charm to the game. If you are not yet familiar with its soundtrack then you should listen to it right now.

Escape Goat was a must play for XBLIG users, and it is now for PC players.
Find it in the last Indie Royale bundle or on Desura.

BTM – sales week 04 and porting

Posted on June 15, 2011

Hi everyone!

Today I’m going to skip the weekly “Blocks That Matter” sales report… what? You were expecting it? Okay, here is a very fast recap (with 2 days late!). Right after that, I will focus on the game port for the Windows/Mac/Linux versions.

> Media coverage

This week, I don’t think we got a lot of media coverage… since it was E3! Oh gosh, did you see Rayman’s Origins, From Dust, Journey, Sound Shapes, PixelJunk: Side Scroller? It was quite refreshing in a middle of all that ‘Modern War Shooter’ things.

> Sales

Anyway, here are the sales since the last report.
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BTM – coverage and sales week 01

Posted on May 22, 2011

Hi all!

A week has passed since the release of Blocks That Matter! Let’s go some recap on the reception, the sales and internet coverage.


The reception was pretty good and warm. A lot of people got the mood of the game (a tribute to blocks games) and loved the challenge offered here.

There are also some remarks from players on things that could have been better. Mainly the fact that some chests are not reachable on the first run of a level (you will have to come back later with new abilities), or the fact that some jumps are tricky to perform due to the isometric display of the blocks.

We can measure the tenderness for the game in our French Xbox dashboard where the game is at the head of the top 50 (with a 4.5/5 rating), next to our friends at Arkedo and Pastagames!

In other countries, the numbers are a little bit less good, but still really acceptable:
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IGF 2011 : Finalists and favorites

Posted on January 5, 2011

First, sailors, we wish you a happy new ludic and interactive year!

Few days ago, the 2011 IGF Main Competition’s finalists have been revealed.
Seasons after Fall didn’t make it but it’s not really surprising: with more than 400 entrants this year, the competition was quite tough and, compared to (pretty good and finished) games like Minecraft and Amnesia: The Dark Descent, our IGF demo was certainly not good enough to blow the IGF judges’ minds. Well, now we’ll have to wait until March and the IGF Awards ceremony in order to know the names of the winners in each category…but some of them already won our hearts.

Last November, when we discovered the 400 entrants for the main competition, we made a list of our favorite games. Some are finalists, some others are not. Of course there were quite famous games in this selection (Minecraft, Amnesia: The Dark Descent, Cave Story, Overgrowth) but we’ll not talk about them today. So, here are 9 “not so famous” games that we really want you to discover: our 2011 IGF Main Competition’s favorites.

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