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Super Meat Boy (Team Meat)

Last time we talked about a game we love it was about Saira, ten months ago. But we love a lot of games !

Super Meat Boy is now available on Xbox Live Arcade (800 MS points for a limited time then 1200 MS points) and it’s a bloody good game !
SMB will also be released on Wii, PC and Mac soon.

You probably already know what is Super Meat Boy if you read indie games news. Maybe you’ve already played Meat Boy, a flash game created by Edmund McMillen and Jonathan McEntee that can be seen as a prototype of Super Meat Boy now. Or maybe you’ve seen this trailer made like a 90’s commercial :

Here at Swing Swing Submarine, we are really excited because we wait for this day since months, because we love the works of Edmund McMillen (Gish, Aether, Time Fcuk), the musics of DannyB (Meat Boy, Canabalt, Fathom) and because Tommy Refenes, programmer of Super Meat Boy, is very talented and he made us laugh.

During 18 months, Edmund and Tommy worked hard to create a game with that content :
– 150 levels of pure platform in two version “light” and “dark” (do the math!)
– good old bosses !
– 15 unlockable characters with unique moves
– and Teh Internets, a section that allows Team Meat to add more free content to the game. Not to mention a level editor will be available with the PC version and players will be able to share levels.

Ok, you probably think we are a little bit too excited about this game.
Well, it seems we are not alone : tons of positive reviews !

But nobody forces you to buy SMB t-shirts and imitate Edmund and Tommy.

From a prototype to another

It’s time to show you a little bit more of Seasons than a cat playing with whatever it finds under his paws ! If you’ve already seen the great concept art displayed on the game page and liked it, well you’ll be surprised cause ingame it’s just amazing. Take this in your face, Vanillaware :

First prototype : you play as an orange thing, moving on a green line

First prototype : you play as an orange thing, moving on a green line


Well, it looks better in motion. I promise.
Maybe some playtesters didn’t exactly understood if the fox was barking or spitting, but hey ! Videogames are about game mechanics and rules, it’s not about art or something. We are not making paintings, because if we did people would called us painters, and not game developers, and we would use brushes and paint, not a mouse and a keyboard !

Anyway, we know some people like beautiful pictures so we decided to make an effort for our next prototype :

Second prototype : you play as a fox, running through the countryside

Second prototype : you play as a fox, running through the countryside


Next time, we’ll talk about Christmas and a guy with a moustache.

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